[games_access] Conference in Barcelona
Michelle Hinn
hinn at uiuc.edu
Mon Dec 13 09:37:00 EST 2010
Hi Carme --
Would you be willing to write a couple paragraph summary of the conference for the IGDA Perspectives Newsletter?
Thanks!
Michelle
On Dec 12, 2010, at 4:46 AM, Carme Mangiron wrote:
> Hi Michelle and everybody,
>
> I am enclosing the booklet of abstracts for the conference in Barcelona, so that you can see what papers were presented on the game / virtual worlds accessibility strand and their approach. I also hope to have links to most full presentations by mid-next week, and I will also forward them to the list.
>
> On the meantime I am also enclosing a link to the presentation I delivered explaining a pilot study about the reception of captions in game subtitling that I will be carrying out in the new year, in case it may be of interest.
>
> http://dl.dropbox.com/u/3277891/VG.VW.%20Conference/Accessibility_DHH_Pilot_Study_cmangiron_final.pdf
>
> Kind regards,
>
> Carme
>
>
> On 11/12/2010 21:48, Michelle Hinn wrote:
>>
>> It would be great to see a nice collection of short articles describing what the different groups that people in the SIG belong to like a summary of key activities from last year and what's coming up next for the groups. It would also be great to see a summary of the Spain conference that just happened! Think of this as an nice way to let IGDA members know about all the different groups that are represented in the SIG! :)
>>
>> Michelle
>>
>> On Dec 11, 2010, at 12:05 PM, Michelle Hinn wrote:
>>
>>> Attention all SIG Members!
>>>
>>> The IGDA Perspectives Newsletter needs content for its January issue on Game Accessibility. Through this issue we hope to help bridge the knowledge gap about how to increase the accessibility of games that exists between disability groups and game developers and publishers. We are looking for pieces of any length including, but not limited to, the following topics:
>>>
>>> - Gamers with Disabilities
>>> - Relevant tools.
>>> - Benefits of using game accessibility features.
>>> - Implementing game accessibility features.
>>> - Closed captioning in games.
>>> - Blind/vision impaired technologies in games.
>>> - Quality of life for disabled game developers.
>>> - Strategies for working with game accessibility.
>>> - Game success stories.
>>>
>>> Please send article pitches to Editor-in-Chief Beth Aileen Lameman (beth at bethaileen.com) by December 20th. Final articles are due by January 1st.
>>> _______________________________________________
>>> games_access mailing list
>>> games_access at igda.org
>>> http://seven.pairlist.net/mailman/listinfo/games_access
>>
>>
>> _______________________________________________
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>
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