[games_access] IGDA GA-SIG at GDC?
Sheryl Flynn
sherylflynn at yahoo.com
Tue Mar 9 13:01:28 EST 2010
Yep I'm here. Serious games summit is judt now beginning. Fun fun
Sheryl Flynn P.T., Ph.D
310.913.5707
On Mar 9, 2010, at 9:39 AM, "Sandra Uhling" <sandra_uhling at web.de> wrote:
Hello Tara,
I wish you a great GDC!
Thank you very much for your engagement!
(I hope engagement is the right word)
I saw that Sheryl will also be there: exergaming session.
Best regards,
Sandra
-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Tara Tefertiller
Gesendet: Dienstag, 9. März 2010 16:37
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] IGDA GA-SIG at GDC?
I'm at the GDC. Originally Michelle and I were doing this together, but her doctor said she was a no go on travel for a little bit.
Accessibility Arcade: Bringing AAA Game Titles to the Disabled Through Controller Hacks
Date/Time: Friday <https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&GetDaysC=12&SB=4&CPid=277> (March 12, 2010) 12:00pm — 1:00pm
Location (room): Esplanade Lobby, South Hall
Track: Game Design <https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&scTKs=2913&SB=4&CPid=277>
Secondary Track: Production <https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&scTKs=2914&SB=4&CPid=277>
Format: 60-minute Poster Session <https://www.cmpevents.com/GD10/a.asp?option=C&V=1&SL=2&scFMTs=1741&SB=4&CPid=277>
Experience Level: All
Session Description
Interested in learning how exactly many gamers with disabilities play commercial games? Want to increase the size and diversity of your game's audience by including gamers with disabilities? Find out what some disabled gamers are doing through hacking into commercial game controllers in order to play your game titles for every major game console. Try some of the most popular game controllers being used by this market - several game controllers will be on display - are as well as get a list of key design changes to help gamers use these controllers more easily with YOUR game.
Intended Audience
Designers, developers, programmers, console and game controller engineers, and publishers interested in a crash course to learn and ask questions about the types of game controller hacks that exist for gamers with disabilities - issues that gamers with disabilities face every day as they try and play your games. Information given will concrete solutions to assist gamers who are using these alternative assistive technologies. No prerequisite knowledge is required � just come with an open mind and willingness to seriously consider making games accessible to MORE!
Takeaway
Session participants will learn about what hackers have been doing to create game controllers that gamers with disabilities have been using, especially gamers with mobility and cognitive disabilities. Audience members will come away with concrete examples of how gamers with disabilities currently game and how game designers can help assist these gamers through design variations to make their game play experience the best possible experience!
On Tue, Mar 9, 2010 at 9:30 AM, Sandra Uhling <sandra_uhling at web.de> wrote:
Hello,
is there something from the SIG at the GDC?
Presentation or something else ....?
Best regards,
Sandra
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