[games_access] What Would You Like to See on Our Website?
Tara Tefertiller
tara.tefertiller at gmail.com
Fri Nov 19 10:16:56 EST 2010
Good morning everyone!
I just wanted to say thank you for all the great ideas everyone has had in
regards to the site. I am going to be working hard to incorporate as much of
it as I can and hopefully have it still look great and be easy to use! I
really liked the idea of the pages with subpages- and I think right now it
something like this would be great for starters (and then with time we can
add more and tweak everything)-
Home -
serves as the welcome page. greats the user and states sig's mission. why
and who it effects. like thomas said maybe some numbers and so on. We won't
have a just an about the sig page so that sort of information would go here.
has links to the facebook and twitter
Contact Page-
Info about how to contact leadership, the email list in general. how
to join email list. Maybe some of the chapters where members frequent. (Like
I attend every Orlando Chapter meeting, so that is a place I could be
contacted, so on.) We could put individual's emails on here if wanted. Maybe
have like a city name/ country name and then the contact. Like I could be
the Florida/ Orlando contact. Sandra could be the Germany contact, and so
on. That way if there is some local organization (maybe like a college) they
can find someone near by to talk to
How to/About Game Accessibility (ordered from approx. newbie to geek level)
<-- this would be the parent page, the rest would be subpages so that they
could be easily searched and tabbed through
Accessibility definition and who it effect
2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement
to reach more)
2.2 Design for all/Universal access (Dimitris work and game examples)
2.2 Game Accessibility Patterns (Eelkes approach of putting
guidelines into contexts)
2.3 Game Accessibility Guidelines (MediaLTs guidelines)
2.4 Development frameworks (GAIM and AGA)
2.5 CiteULike Research articles collection
9+1 Game Accessibility Keypoints
Success cases and Examples (in case a game targets multiple disabilities,
it may occur on several pages) <-- parent page and then once again the rest
are subpages
3.1 Hearing limitations
Here we might list and reference work about Doom3[CC],
Half-Life 2 etc
3.2 Visual limitations
Here we might list and reference work about AudioQuake etc
3.3 Motoric limitations
Here we might list and reference work about many one-switch
examples
3.4 Mental limitations
etc
Communities/Additional websites (parent page w/subapges)
4.1 AbleGamers
4.2 AudioGames
4.3 DeafGamers
4.4 IGDA GA-SIG mailing list
4.4 and so on...
Conferences and Events (self explanatory)
After I get this all set up, I will need be emailing everyone again to get
the actual content to be filling the site. But for right now I'm going to
get the frame work done first. :)
Also- still looking for artists for a nice new banner for the site! Please
email if interested!
Thanks again everyone,
Tara
On Tue, Nov 16, 2010 at 2:56 AM, Sandra Uhling <sandra_uhling at web.de> wrote:
> Hi,
>
> I am wondering if we can do both like exhibitions have for normal and trade
> visitors.
> Normal page with basic information. And when you click on: "expert" you
> will
> get all detail information. But sometimes this can be confusing, too.
>
> I would like to add:
> 3.5 Speech limitations
>
> Limitation -> maybe disability?
> Limitation: also people who need glasses have a limitation, but with
> glasses
> they are not disabled.
> Disability: The new UN definition explains that barriers are made by social
> and the environment.
> e.g. someone who is deaf cannot get the story because he is deaf, but
> because there are no subtitles.
>
>
> Question to all:
> What kind of visitors do we have?
> * developers, publishers, gamer, journalist, students, teacher (not game
> related, normal schools), ?
>
>
> Reviews:
> Little bit off-topic: (maybe put it to the todo list)
> I am wondering if we can use this solution, instead of a central
> organization/company/institution:
> For each or some disabilities there are gamers who check the game and give
> ratings.
> Similar to the deafgamers.com They have one easy to understand Rating
> System
> and rate the games.
> One thing I like they rate the accessibility for deaf gamers and the fun of
> the game.
> We could promote this and recommend to send them PR Version of games.
>
> Advantage: People who have the disability rate the games. It will cost
> less.
> Disadvantage: ?, not central place, no control (volunteers sometimes do
> stupid things), we need volunteers
>
>
> Best regards,
> Sandra
>
> -----Ursprüngliche Nachricht-----
> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> Im
> Auftrag von AudioGames.net
> Gesendet: Dienstag, 16. November 2010 00:19
> An: IGDA Games Accessibility SIG Mailing List
> Betreff: Re: [games_access] What Would You Like to See on Our Website?
>
> Hi,
>
> Great list, Thomas - like it alot. Would like to add my "9+1 Game
> Accessibility Keypoints" to 2. How To...
>
> Greets,
>
> Richard
>
>
>
> ----- Original Message -----
> From: "Thomas Westin" <thomas at pininteractive.com>
> To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
> Sent: Monday, November 15, 2010 11:18 PM
> Subject: Re: [games_access] What Would You Like to See on Our Website?
>
>
> > Hi Tara,
> >
> > I think a possible structure of the website could be something like this
> > (I have certainly missed many resources, this is just an outline / draft
> > for my idea of how to make the content approachable for a wide audience.
> >
> > Start page:
> > Motivations - why game accessibility. Statistics, easy to get numbers.
> > Show potential market. Perhaps a link to a revamped IGDA white paper.
> >
> > Menu:
> > 1. Start page
> >
> > 2. How to (ordered from approx. newbie to geek level)
> > 2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement to
> > reach more)
> > 2.2 Design for all/Universal access (Dimitris work and game examples)
> > 2.2 Game Accessibility Patterns (Eelkes approach of putting guidelines
> > into contexts)
> > 2.3 Game Accessibility Guidelines (MediaLTs guidelines)
> > 2.4 Development frameworks (GAIM and AGA)
> > 2.5 CiteULike Research articles collection
> >
> > 3. Success cases (in case a game targets multiple disabilities, it may
> > occur on several pages)
> > 3.1 Hearing limitations
> > Here we might list and reference work about Doom3[CC], Half-Life 2 etc
> > 3.2 Visual limitations
> > Here we might list and reference work about AudioQuake etc
> > 3.3 Motoric limitations
> > Here we might list and reference work about many one-switch examples
> > 3.4 Mental limitations
> > etc
> >
> > 4. Community (ordered alphabetically)
> > 4.1 AbleGamers
> > 4.2 AudioGames
> > 4.3 DeafGamers
> > 4.4 IGDA GA-SIG mailing list
> > 4.4 and so on...
> >
> > 5. Conferences and events
> > Different GDCs - where the SIG will/has present(ed)
> > Research conferences - where the SIG will/has present(ed)
> >
> > 6. Downloads
> > The IGDA GA-SIG DVD content
> >
> > Best wishes,
> > Thomas
> >
> > --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
> >
> >
> >
> >
> >
> > On 15Nov 2010, at 5:00 PM, Tara Tefertiller wrote:
> >
> >> For me, I am constantly around people who have no idea about
> >> accessibility. Like, don't know the definition sort of don't know. A
> >> problem I have always ran into is I start talking to teachers, who
> >> want to share the information with their students. They ask for a
> >> website or something to help them, and there a bunch- but not
> >> anything that covers the basics to show their class or to link them
> >> to. So then they just ask me to come speak because they feel like
> >> they don't know enough about it, but want their students to learn.
> >> Then I come in and start talking, students seem interested... but I
> >> don't want to join a mailing list or look through forums or search
> >> through the blog... They want something simple. Being able to walk in
> >> and be like- here is a place where you can find all the basics- and
> >> then links to other stuff when you've mastered that would be super
> >> helpful.
> >>
> >> Here's an example of how I'm currently working with students:
> >>
> >> I am working with some students for a project for the Orlando
> >> Science Center's Otronicon (it's like a video game education week for
> >> all ages. It is being sponsored by UCF and EA Tiburon). It's a really
> >> nice symbiotic relationship. I tell students I need accessible games.
> >> I put the word out to local gaming colleges that I will be accepting
> >> the 3 most accessible games submitted (or whatever) and display them
> >> at Otronicon.
> >>
> >> This does 3 things
> >> 1) Provides us with new and interesting accessibility based games to
> >> show off
> >> 2) Give the students a really nice portfolio piece and something to
> >> put on a resume
> >> 3) Teaches the future developers (today's students) to be
> >> accessibility aware
> >>
> >>
> >> If we had a simple site, students interested in the accessibility
> >> could go to the website and poke around, find what they need, and so
> >> on. Like I said, the real goal is to not overwhelm. If there it too
> >> much accessibility will look like it's hard or time consuming and
> >> people won't be interested.
> >>
> >> Sadly right now most of my communications with the students are done
> >> by text or Facebook message, when a lot of it is simple stuff that a
> >> site could cover.
> >>
> >>
> >> Did that make sense or was I just rambling?
> >>
> >> On a side note, I will later be sending out information about the
> >> first game selected to be displayed at Otronicon!
> >>
> >> On Nov 15, 2010, at 10:33 AM, AudioGames.net wrote:
> >>
> >>> Hi Tara,
> >>>
> >>> Great, finally ;) At first glance, your site page-brainstorm looks
> >>> as if it's going in the right direction. Facebook/Twitter/LinkedIn/
> >>> etc. connectivity is VITAL nowadays so I would definitely suggest
> >>> looking into as much functionality from that as possible. For
> >>> instance using OpenID, Twitter streams on the site from
> >>> AudioGames.net, AbleGamers, etc.
> >>>
> >>> *quote*
> >>> The goal is to not overload those who are new to learning about
> >>> accessibility. If they read the stuff on the site, and are
> >>> interested in learning more, they can join the email list, check
> >>> out the blog, and so on. This is key since we plan on working with
> >>> developers, teachers and colleges- most of whom are new and could
> >>> become great resources for the SIG.
> >>> *quote end*
> >>>
> >>> Do you have any ideas on or can you tell me how you plan on working
> >>> with developers, teachers and colleges and how the website will fit
> >>> into this? I mean - how do you picture the website playing a role
> >>> for future collaborations?
> >>>
> >>> "Resources" - could turn out to be a pretty big page, if no the
> >>> biggest (at least, that's what I learned from building http://
> >>> audiogames.net/page.php?pagefile=articles and http://audiogames.net/
> >>> page.php?pagefile=links and http://www.game-accessibility.com/
> >>> index.php?pagefile=papers ). Perhaps you could divide it into
> >>> something like:
> >>>
> >>> - 'literature resources' -> articles, papers, etc.
> >>> - 'repetoire resources' -> example accessibility methods, games, etc.
> >>> - 'tool resources' -> tools for testing/designing accessibility
> >>>
> >>> Mmm... pretty overwhelming still - any suggestions?
> >>>
> >>> Greets,
> >>>
> >>> Richard
> >>>
> >>>
> >>> ----- Original Message ----- From: "Tara Tefertiller"
> >>> <tara.tefertiller at gmail.com>
> >>> To: "IGDA Games Accessibility SIG Mailing List"
> >>> <games_access at igda.org>
> >>> Sent: Monday, November 15, 2010 3:50 PM
> >>> Subject: [games_access] What Would You Like to See on Our Website?
> >>>
> >>>
> >>>> Hey everyone,
> >>>>
> >>>> The steering committee has been working hard, and we are still
> >>>> working to revamp our web presence.
> >>>>
> >>>> I would first like to tell you about some of the decisions that
> >>>> we have already made.
> >>>>
> >>>> Firstly, we plan to keep our blog running as it is. We think it's
> >>>> been working great, and is an awesome place for those to already
> >>>> know about accessibility to look for the latest news and what
> >>>> other members are doing. Remember- if you would like to be able
> >>>> to post on the blog contact Barrie! We also plan to make sure
> >>>> that all these posts are also appearing as links on our new
> >>>> Facebook so that they get more traffic.
> >>>>
> >>>> Secondly, we plan to move off the IGDA's website. We want everyone
> >>>> to be able to see our website, not just IGDA members. Pushing
> >>>> for accessibility is our main goal- not pushing IGDA memberships.
> >>>> Having a membership is great, but we don't want to punish those
> >>>> who don't. We plan for those who visit the current website to
> >>>> either be redirected or see a link to click. Further more, we
> >>>> want more control over the look and be able to address any
> >>>> website issues ourselves rather than wait for IGDA- who is
> >>>> running low on people to manage the IGDA website.
> >>>>
> >>>> The main goal of the website will be to have our mission
> >>>> statement, give basic information on accessibility, and be
> >>>> attractive to new members. It isn't going to have all of the in
> >>>> depth information- but it will tell people how to get it and
> >>>> where. The goal is to not over load those who are new to learning
> >>>> about accessibility. If they read the stuff on the site, and are
> >>>> interested in learning more, they can join the email list, check
> >>>> out the blog, and so on. This is key since we plan on working
> >>>> with developers, teachers and colleges- most of whom are new and
> >>>> could become great resources for the SIG.
> >>>>
> >>>> The website will also link to the blog, Facebook and Twitter.
> >>>> Getting the Twitter running again is on the list of things to do.
> >>>> Be patient!
> >>>>
> >>>> We are currently deciding what pages we would like to feature.
> >>>>
> >>>> I am in favor of a (this is me just brainstorming):
> >>>>
> >>>> Welcome Page-
> >>>> Standard Welcome to the Site. Possible a mission statement here?
> >>>> Maybe recent news?
> >>>>
> >>>> Contact Page-
> >>>> Info about how to contact leadership, the email list in general.
> >>>> Maybe some of the chapters where members frequent. (Like I attend
> >>>> every Orlando Chapter meeting, so that is a place I could be
> >>>> contacted, so on.) We could put individual's emails on here if
> >>>> wanted. Maybe have like a city name/ country name and then the
> >>>> contact. Like I could be the Florida/ Orlando contact. Sandra
> >>>> could be the Germany contact, and so on. That way if there is
> >>>> some local organization (maybe like a college) they can find
> >>>> someone near by to talk to.
> >>>>
> >>>> Thoughts?
> >>>>
> >>>> About SIG Page-
> >>>> Mission Statements. Mentioning being a part of IGDA. Current
> >>>> Leadership. Membership list. How to join. Email list. Some history
> >>>> of past events (not too much though)
> >>>>
> >>>> About Accessibility Page-
> >>>> Basic accessibility info. Definition. Who it effects, Solutions.
> >>>> Nothing too in depth - like I said, it's for new members. Don't
> >>>> want to scare them away!
> >>>>
> >>>> Event Page-
> >>>> IDGA Chapter meetings, Presentations (like I'm speaking at Full
> >>>> Sail soon), GDC, so on
> >>>> Would have the date, location, details, who to contact about the
> >>>> event
> >>>>
> >>>> Resources/Links/Etc-
> >>>> Links to the blog/ IGDA site/ Other websites we work with/support
> >>>> (Special Effect, AbleGamers, etc)
> >>>>
> >>>>
> >>>>
> >>>> Like I said, that was just me brainstorming. What are your ideas?
> >>>> What would you like to see featured?
> >>>>
> >>>>
> >>>> We are also calling any artists out there to make some art for
> >>>> the site and the blog. Headers/banners especially! If you're
> >>>> interested, feel free to email Kevin, Barrie, and me off thread
> >>>> so we can discuss it.
> >>>>
> >>>>
> >>>>
> >>>> Please share your thoughts right away. The sooner we know what
> >>>> you want, the sooner we can get the SIG a new website.
> >>>>
> >>>>
> >>>> Have a great day everyone,
> >>>>
> >>>> Tara
> >>>> _______________________________________________
> >>>> games_access mailing list
> >>>> games_access at igda.org
> >>>> http://seven.pairlist.net/mailman/listinfo/games_access
> >>>
> >>> _______________________________________________
> >>> games_access mailing list
> >>> games_access at igda.org
> >>> http://seven.pairlist.net/mailman/listinfo/games_access
> >>
> >> _______________________________________________
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> >
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