[games_access] What Would You Like to See on Our Website?

Sandra Uhling sandra_uhling at web.de
Fri Nov 19 10:39:19 EST 2010


Hi Tara,

what system are you going to use?

Best regards,
Sandra

-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Tara Tefertiller
Gesendet: Freitag, 19. November 2010 16:17
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] What Would You Like to See on Our Website?

Good morning everyone!

I just wanted to say thank you for all the great ideas everyone has had in
regards to the site. I am going to be working hard to incorporate as much of
it as I can and hopefully have it still look great and be easy to use! I
really liked the idea of the pages with subpages- and I think right now it
something like this would be great for starters (and then with time we can
add more and tweak everything)-


Home -
serves as the welcome page. greats the user and states sig's mission. why
and who it effects. like thomas said maybe some numbers and so on. We won't
have a just an about the sig page so that sort of information would go here.
has links to the facebook and twitter


Contact Page-
       Info about how to contact leadership, the email list in general. how
to join email list. Maybe some of the chapters where members frequent. (Like
I attend every Orlando Chapter meeting, so that is a place I could be
contacted, so on.) We could put individual's emails on here if wanted. Maybe
have like a city name/ country name and then the contact. Like I could be
the Florida/ Orlando contact. Sandra could be the Germany contact, and so
on. That way if there is some local organization (maybe like a college) they
can find someone near by to talk to

How to/About Game Accessibility (ordered from approx. newbie to geek level)
<-- this would be the parent page, the rest would be subpages so that they
could be easily searched and tabbed through
       Accessibility definition and who it effect
       2.1 Game Accessibility Top Ten (low hanging fruit, easy to implement
to reach more)
       2.2 Design for all/Universal access (Dimitris work and game examples)
       2.2 Game Accessibility Patterns (Eelkes approach of putting
guidelines into contexts)
       2.3 Game Accessibility Guidelines (MediaLTs guidelines)
       2.4 Development frameworks (GAIM and AGA)
       2.5 CiteULike Research articles collection
       9+1 Game Accessibility Keypoints

Success cases  and Examples (in case a game targets multiple disabilities,
it may occur on several pages) <-- parent page and then once again the rest
are subpages
       3.1 Hearing limitations
               Here we might list and reference work about Doom3[CC],
Half-Life 2 etc
       3.2 Visual limitations
               Here we might list and reference work about AudioQuake etc
       3.3 Motoric limitations
               Here we might list and reference work about many one-switch
examples
       3.4 Mental limitations
               etc

Communities/Additional websites (parent page w/subapges)
       
       4.1 AbleGamers
       4.2 AudioGames
       4.3 DeafGamers
       4.4 IGDA GA-SIG mailing list
       4.4 and so on...

Conferences and Events (self explanatory)


After I get this all set up, I will need be emailing everyone again to get
the actual content to be filling the site. But for right now I'm going to
get the frame work done first. :)

Also- still looking for artists for a nice new banner for the site! Please
email if interested!

Thanks again everyone, 
Tara


On Tue, Nov 16, 2010 at 2:56 AM, Sandra Uhling <sandra_uhling at web.de> wrote:


	Hi,
	
	I am wondering if we can do both like exhibitions have for normal
and trade
	visitors.
	Normal page with basic information. And when you click on: "expert"
you will
	get all detail information. But sometimes this can be confusing,
too.
	
	I would like to add:
	3.5 Speech limitations
	
	Limitation -> maybe disability?
	Limitation: also people who need glasses have a limitation, but with
glasses
	they are not disabled.
	Disability: The new UN definition explains that barriers are made by
social
	and the environment.
	e.g. someone who is deaf cannot get the story because he is deaf,
but
	because there are no subtitles.
	
	
	Question to all:
	What kind of visitors do we have?
	* developers, publishers, gamer, journalist, students, teacher (not
game
	related, normal schools), ?
	
	
	Reviews:
	Little bit off-topic: (maybe put it to the todo list)
	I am wondering if we can use this solution, instead of a central
	organization/company/institution:
	For each or some disabilities there are gamers who check the game
and give
	ratings.
	Similar to the deafgamers.com They have one easy to understand
Rating System
	and rate the games.
	One thing I like they rate the accessibility for deaf gamers and the
fun of
	the game.
	We could promote this and recommend to send them PR Version of
games.
	
	Advantage: People who have the disability rate the games. It will
cost less.
	Disadvantage: ?, not central place, no control (volunteers sometimes
do
	stupid things), we need volunteers
	


	Best regards,
	Sandra
	
	-----Ursprüngliche Nachricht-----
	Von: games_access-bounces at igda.org
[mailto:games_access-bounces at igda.org] Im
	
	Auftrag von AudioGames.net
	Gesendet: Dienstag, 16. November 2010 00:19
	An: IGDA Games Accessibility SIG Mailing List
	Betreff: Re: [games_access] What Would You Like to See on Our
Website?
	

	Hi,
	
	Great list, Thomas - like it alot. Would like to add my "9+1 Game
	Accessibility Keypoints" to 2. How To...
	
	Greets,
	
	Richard
	
	
	
	----- Original Message -----
	From: "Thomas Westin" <thomas at pininteractive.com>
	To: "IGDA Games Accessibility SIG Mailing List"
<games_access at igda.org>
	Sent: Monday, November 15, 2010 11:18 PM
	Subject: Re: [games_access] What Would You Like to See on Our
Website?
	
	
	> Hi Tara,
	>
	> I think a possible structure of the website could be something
like this
	> (I have certainly missed many resources, this is just an outline /
draft
	> for my idea of how to make the content approachable for a wide
audience.
	>
	> Start page:
	> Motivations - why game accessibility. Statistics, easy to get
numbers.
	> Show potential market. Perhaps a link to a revamped IGDA white
paper.
	>
	> Menu:
	> 1. Start page
	>
	> 2. How to (ordered from approx. newbie to geek level)
	> 2.1 Game Accessibility Top Ten (low hanging fruit, easy to
implement to
	> reach more)
	> 2.2 Design for all/Universal access (Dimitris work and game
examples)
	> 2.2 Game Accessibility Patterns (Eelkes approach of putting
guidelines
	> into contexts)
	> 2.3 Game Accessibility Guidelines (MediaLTs guidelines)
	> 2.4 Development frameworks (GAIM and AGA)
	> 2.5 CiteULike Research articles collection
	>
	> 3. Success cases (in case a game targets multiple disabilities, it
may
	> occur on several pages)
	> 3.1 Hearing limitations
	> Here we might list and reference work about Doom3[CC], Half-Life 2
etc
	> 3.2 Visual limitations
	> Here we might list and reference work about AudioQuake etc
	> 3.3 Motoric limitations
	> Here we might list and reference work about many one-switch
examples
	> 3.4 Mental limitations
	> etc
	>
	> 4. Community (ordered alphabetically)
	> 4.1 AbleGamers
	> 4.2 AudioGames
	> 4.3 DeafGamers
	> 4.4 IGDA GA-SIG mailing list
	> 4.4 and so on...
	>
	> 5. Conferences and events
	> Different GDCs - where the SIG will/has present(ed)
	> Research conferences - where the SIG will/has present(ed)
	>
	> 6. Downloads
	> The IGDA GA-SIG DVD content
	>
	> Best wishes,
	> Thomas
	>
	> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")
	>
	>
	>
	>
	>
	> On 15Nov 2010, at 5:00 PM, Tara Tefertiller wrote:
	>
	>> For me, I am constantly around people who have no idea about
	>> accessibility.  Like, don't know the definition sort of don't
know. A
	>> problem I have always ran into is I start talking to teachers,
who
	>> want to share the information with their students. They ask for a
	>> website or something to help them, and there a bunch- but not
	>> anything that covers the basics to show their class or to link
them
	>> to. So then they just ask me to come speak because they feel like
	>> they don't know enough about it, but want their students to
learn.
	>> Then I come in and start talking, students seem interested... but
I
	>> don't want to join a mailing list or look through forums or
search
	>> through the blog... They want something simple. Being able to
walk in
	>> and be like- here is a place where you can find all the basics-
and
	>> then links to other stuff when you've mastered that would be
super
	>> helpful.
	>>
	>> Here's an example of how I'm currently working with students:
	>>
	>>  I am working with some students for a project for the Orlando
	>> Science Center's Otronicon (it's like a video game education week
for
	>> all ages. It is being sponsored by UCF and EA Tiburon). It's a
really
	>> nice symbiotic relationship. I tell students I need accessible
games.
	>> I put the word out to local gaming colleges that I will be
accepting
	>> the 3 most accessible games submitted (or whatever) and display
them
	>> at Otronicon.
	>>
	>> This does 3 things
	>> 1) Provides us with new and interesting accessibility based games
to
	>> show off
	>> 2) Give the students a really nice portfolio piece and something
to
	>> put on a resume
	>> 3) Teaches the future developers (today's students) to be
	>> accessibility aware
	>>
	>>
	>> If we had a simple site, students interested in the accessibility
	>> could go to the website and poke around, find what they need, and
so
	>> on. Like I said, the real goal is to not overwhelm. If there it
too
	>> much accessibility will look like it's hard or time consuming and
	>> people won't be interested.
	>>
	>> Sadly right now most of my communications with the students are
done
	>> by text or Facebook message, when a lot of it is simple stuff
that a
	>> site could cover.
	>>
	>>
	>> Did that make sense or was I just rambling?
	>>
	>> On a side note, I will later be sending out information about the
	>> first game selected to be displayed at Otronicon!
	>>
	>> On Nov 15, 2010, at 10:33 AM, AudioGames.net wrote:
	>>
	>>> Hi Tara,
	>>>
	>>> Great, finally ;) At first glance, your site page-brainstorm
looks
	>>> as if it's going in the right direction.
Facebook/Twitter/LinkedIn/
	>>> etc. connectivity is VITAL nowadays so I would definitely
suggest
	>>> looking into as much functionality from that as possible. For
	>>> instance using OpenID, Twitter streams on the site from
	>>> AudioGames.net, AbleGamers, etc.
	>>>
	>>> *quote*
	>>> The goal is to not overload those who are new to learning about
	>>> accessibility. If they read the stuff on the site, and are
	>>> interested in learning more, they can join the email list, check
	>>> out the blog, and so on. This is key since we plan on working
with
	>>> developers, teachers and colleges- most  of whom are new and
could
	>>> become great resources for the SIG.
	>>> *quote end*
	>>>
	>>> Do you have any ideas on or can you tell me how you plan on
working
	>>> with developers, teachers and colleges and how the website will
fit
	>>> into this? I mean - how do you picture the website playing a
role
	>>> for future collaborations?
	>>>
	>>> "Resources" - could turn out to be a pretty big page, if no the
	>>> biggest (at least, that's what I learned from building http://
	>>> audiogames.net/page.php?pagefile=articles and
http://audiogames.net/
	>>> page.php?pagefile=links and http://www.game-accessibility.com/
	>>> index.php?pagefile=papers ). Perhaps you could divide it into
	>>> something like:
	>>>
	>>> - 'literature resources' -> articles, papers, etc.
	>>> - 'repetoire resources' -> example accessibility methods, games,
etc.
	>>> - 'tool resources' -> tools for testing/designing accessibility
	>>>
	>>> Mmm... pretty overwhelming still - any suggestions?
	>>>
	>>> Greets,
	>>>
	>>> Richard
	>>>
	>>>
	>>> ----- Original Message ----- From: "Tara Tefertiller"
	>>> <tara.tefertiller at gmail.com>
	>>> To: "IGDA Games Accessibility SIG Mailing List"
	>>> <games_access at igda.org>
	>>> Sent: Monday, November 15, 2010 3:50 PM
	>>> Subject: [games_access] What Would You Like to See on Our
Website?
	>>>
	>>>
	>>>> Hey everyone,
	>>>>
	>>>> The steering committee has been working hard, and we are still
	>>>> working to revamp our web presence.
	>>>>
	>>>> I would first like to tell you about some of the decisions that
	>>>> we  have already made.
	>>>>
	>>>> Firstly, we plan to keep our blog running as it is. We think
it's
	>>>> been working great, and is an awesome place for those to
already
	>>>> know  about accessibility to look for the latest news and what
	>>>> other  members are doing. Remember- if you would like to be
able
	>>>> to post on  the blog contact Barrie! We also plan to make sure
	>>>> that all these  posts are also appearing as links on our new
	>>>> Facebook so that they  get more traffic.
	>>>>
	>>>> Secondly, we plan to move off the IGDA's website. We want
everyone
	>>>> to  be able to see our website, not just IGDA members. Pushing
	>>>> for  accessibility is our main goal- not pushing IGDA
memberships.
	>>>> Having  a membership is great, but we don't want to punish
those
	>>>> who don't.  We plan for those who visit the current website to
	>>>> either be  redirected or see a link to click. Further more, we
	>>>> want more control  over the look and be able to address any
	>>>> website issues ourselves  rather than wait for IGDA- who is
	>>>> running low on people to manage the  IGDA website.
	>>>>
	>>>> The main goal of the website will be to have our mission
	>>>> statement,  give basic information on accessibility, and be
	>>>> attractive to new  members. It isn't going to have all of the
in
	>>>> depth information- but  it will tell people how to get it and
	>>>> where. The goal is to not over  load those who are new to
learning
	>>>> about accessibility. If they read  the stuff on the site, and
are
	>>>> interested in learning more, they can  join the email list,
check
	>>>> out the blog, and so on.  This is key  since we plan on working
	>>>> with developers, teachers and colleges- most  of whom are new
and
	>>>> could become great resources for the SIG.
	>>>>
	>>>> The website will also link to the blog, Facebook and Twitter.
	>>>> Getting  the Twitter running again is on the list of things to
do.
	>>>> Be patient!
	>>>>
	>>>> We are currently deciding what pages we would like to feature.
	>>>>
	>>>> I am in favor of a (this is me just brainstorming):
	>>>>
	>>>> Welcome Page-
	>>>> Standard Welcome to the Site. Possible a mission statement
here?
	>>>> Maybe recent news?
	>>>>
	>>>> Contact Page-
	>>>> Info about how to contact leadership, the email list in
general.
	>>>> Maybe some of the chapters where members frequent. (Like I
attend
	>>>> every Orlando Chapter meeting, so that is a place I could be
	>>>> contacted, so on.) We could put individual's emails on here if
	>>>> wanted. Maybe have like a city name/ country name and then the
	>>>> contact. Like I could be the Florida/ Orlando contact. Sandra
	>>>> could  be the Germany contact, and so on. That way if there is
	>>>> some local  organization (maybe like a college) they can find
	>>>> someone near by to  talk to.
	>>>>
	>>>> Thoughts?
	>>>>
	>>>> About SIG Page-
	>>>> Mission Statements. Mentioning being a part of IGDA. Current
	>>>> Leadership. Membership list. How to join. Email list. Some
history
	>>>> of  past events (not too much though)
	>>>>
	>>>> About Accessibility Page-
	>>>> Basic accessibility info. Definition. Who it effects,
Solutions.
	>>>> Nothing too in depth - like I said, it's for new members. Don't
	>>>> want  to scare them away!
	>>>>
	>>>> Event Page-
	>>>> IDGA Chapter meetings, Presentations (like I'm speaking at Full
	>>>> Sail soon), GDC, so on
	>>>> Would have the date, location, details, who to contact about
the
	>>>> event
	>>>>
	>>>> Resources/Links/Etc-
	>>>> Links to the blog/ IGDA site/ Other websites we work
with/support
	>>>> (Special Effect, AbleGamers, etc)
	>>>>
	>>>>
	>>>>
	>>>> Like I said, that was just me brainstorming. What are your
ideas?
	>>>> What would you like to see featured?
	>>>>
	>>>>
	>>>> We are also calling any artists out there to make some art for
	>>>> the  site and the blog. Headers/banners especially! If you're
	>>>> interested,  feel free to email Kevin, Barrie, and me off
thread
	>>>> so we can discuss  it.
	>>>>
	>>>>
	>>>>
	>>>> Please share your thoughts right away. The sooner we know what
	>>>> you  want, the sooner we can get the SIG a new website.
	>>>>
	>>>>
	>>>> Have a great day everyone,
	>>>>
	>>>> Tara
	>>>> _______________________________________________
	>>>> games_access mailing list
	>>>> games_access at igda.org
	>>>> http://seven.pairlist.net/mailman/listinfo/games_access
	>>>
	>>> _______________________________________________
	>>> games_access mailing list
	>>> games_access at igda.org
	>>> http://seven.pairlist.net/mailman/listinfo/games_access
	>>
	>> _______________________________________________
	>> games_access mailing list
	>> games_access at igda.org
	>> http://seven.pairlist.net/mailman/listinfo/games_access
	>
	> _______________________________________________
	> games_access mailing list
	> games_access at igda.org
	> http://seven.pairlist.net/mailman/listinfo/games_access
	
	_______________________________________________
	games_access mailing list
	games_access at igda.org
	http://seven.pairlist.net/mailman/listinfo/games_access
	
	_______________________________________________
	games_access mailing list
	games_access at igda.org
	http://seven.pairlist.net/mailman/listinfo/games_access
	






More information about the games_access mailing list