[games_access] Games to Demo - A Checklist

Barrie Ellis oneswitch at gmail.com
Sat Nov 20 05:14:04 EST 2010


Great list, Sandra. I wouldn't have Speech as it's own category, personally. 
I see it as a cross over item (Cognitive and Physical) - just as there are 
other cross overs.

Barrie

--------------------------------------------------
From: "Sandra Uhling" <sandra_uhling at web.de>
Sent: Saturday, November 20, 2010 9:48 AM
To: "'IGDA Games Accessibility SIG Mailing List'" <games_access at igda.org>
Subject: Re: [games_access] Games to Demo    - A Checklist

> Hi Brannon,
>
> maybe this helps more?
> This is a "working draft". I still collect things :-)
>
> One point is that you can use a mainstream game very often.
> The limitation is made on the gamers side. Here some
> Game example maybe could help. Write back when you need some.
>
> @all: is this useful to explain limitations?
>
>
> 5 How to check a game
> 5.1 Visual
> * Play without screen
> * Play with a black-white screen
> * Play with one eye closed.
> * Imagine you could not distinct between red and green.
> * Imagine you could not distinct between blue and yellow.
> * Play with the Windows magnifier.
> * .
> 5.2 Auditory
> * Play without audio.
> * Try to understand the story (subtitle) or to solve an audio puzzle.
> * .
> 5.3 Mobility
> * Play only with the mouse
> * Play only with the keyboard
> * Play with just one hand
> * Play without hands
> * Play without feet
> * Play without hands and without feet
> * For text input: try the onscreen keyboard
> * Play without moving the body
> * .
> 5.4 Cognitive
> * Play the game while calculating something.
> * .
> 5.5 Speech
> * Play without microphone
> * .
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access 




More information about the games_access mailing list