[games_access] Checklist for GA reviews, austrian ministry

Tara Tefertiller tara.tefertiller at gmail.com
Wed Nov 24 17:07:34 EST 2010


Present it to who? The Sig? Im a little confused.
On Nov 24, 2010 4:03 PM, "Sandra Uhling" <sandra_uhling at web.de> wrote:

> I will try something out and then present it.

>

>

> -----Ursprüngliche Nachricht-----

> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

Im

> Auftrag von Thomas Westin

> Gesendet: Mittwoch, 24. November 2010 22:31

> An: IGDA Games Accessibility SIG Mailing List

> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry

>

> Sandra,

>

> although I agree that better descriptions could help, I'm not sure exactly

> in what way you mean it needs a description? For instance, scalable fonts

> is pretty clear I think.

>

> Best wishes,

> Thomas

>

> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")

>

>

>

>

>

> On 24Nov 2010, at 4:56 PM, Sandra Uhling wrote:

>

>> Hi Tara,

>>

>> the Top Ten list has to be updated and it really needs a description.

>> Of course it is very easy to understand, when you know what is behind it.

>> But for people who read it, they do not know what is behind it.

>>

>> Best regards,

>> Sandra

>>

>> -----Ursprüngliche Nachricht-----

>> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

> Im

>> Auftrag von Tara Tefertiller

>> Gesendet: Mittwoch, 24. November 2010 16:49

>> An: IGDA Games Accessibility SIG Mailing List

>> Betreff: Re: [games_access] Checklist for GA reviews, austrian ministry

>>

>> Sandra,

>>

>> The problem with having an all encompassing checklist for checking

>> game accessibility is that one list can't accurately cover everything

>> in all games, because so many games are so different, with out just

>> being something generic like our top ten list. I think the top ten

>> list is something that is easy to understand and can be tested with

>> little accessibility training- which I feel is the case with the

>> Austrian ministry.

>>

>> I feel they wouldn't do the type of testing you're speaking of. I

>> think the amount of time and knowledge that would be required to do

>> full game testing on every title would make it unlikely to be adopted

>> by any organization that plans on doing ratings.

>>

>> Also, since accessibility would be new to any rating system, I think

>> started simpler with something that is easier to check and then

>> making it more efficient and complex over time as people learn about

>> accessibility would be the most useful, and make it more likely to be

>> implemented in the first place.

>>

>> -Tara

>>

>>

>> On Nov 24, 2010, at 9:28 AM, Thomas Westin wrote:

>>

>>> yes I realize that checking the settings is not a complete way of

>>> evaluating accessibility, but at least it provides the buyer with

>>> information that there are such settings or not, which is better

>>> than no info at all. If the features are well done is of course

>>> another level, but I doubt that there are resources to check every

>>> game on that level.

>>>

>>> Best wishes,

>>> Thomas

>>>

>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")

>>>

>>>

>>>

>>>

>>>

>>> On 24Nov 2010, at 2:50 PM, Sandra Uhling wrote:

>>>

>>>> Hi Thomas,

>>>>

>>>> my experience is that you have to test the whole game.

>>>> Or you are lucky and the publisher knows it very well.

>>>>

>>>> Sometimes there is a sound-only or a color-only puzzle.

>>>> Or a very hard time based puzzle. But very often you do not

>>>> notice these difficulties.

>>>>

>>>> Also there is the information: subtitle, the quality can be very bad.

>>>> (You see lots of B ratings, but very seldom A rating at

>>>> deafgamers.com)

>>>>

>>>>

>>>> I put the update of the Top Ten list with an "easy to understand"

>>>> description on my todo list.

>>>>

>>>> Best regards,

>>>> Sandra

>>>>

>>>>

>>>> -----Ursprüngliche Nachricht-----

>>>> Von: games_access-bounces at igda.org [mailto:games_access-

>>>> bounces at igda.org] Im

>>>> Auftrag von Thomas Westin

>>>> Gesendet: Dienstag, 23. November 2010 23:07

>>>> An: IGDA Games Accessibility SIG Mailing List

>>>> Betreff: Re: [games_access] Checklist for GA reviews, austrian

>>>> ministry

>>>>

>>>> Hi Sandra,

>>>>

>>>> the top ten list we made years ago could work, it is generic

>>>> enough, so you

>>>> would just need to check the settings of the game to see what

>>>> options are

>>>> available to rate it,

>>>> - except for #8 audio tags, which needs some in-game checking but

>>>> could be

>>>> enough to check at some random places of the game, not the entire

>>>> game

>>>>

>>>> http://tim.thechases.com/top10_2.pdf

>>>>

>>>> Best wishes,

>>>> Thomas

>>>>

>>>> --Do("orDoNot(" & QUOTE & "there is no try{}" & QUOTE & ")")

>>>>

>>>>

>>>>

>>>>

>>>>

>>>> On 23Nov 2010, at 4:13 PM, Sandra Uhling wrote:

>>>>

>>>>> Hello,

>>>>>

>>>>> one Austrian ministry rates games. They would like to add Game

>>>> Accessibility

>>>>> to this rating. Do we have information? Is there a checklist

>>>>> available?

>>>>>

>>>>> I do not have any information about this.

>>>>> I think it is very difficult and lot of work to test a game.

>>>>>

>>>>> E.g. you need to know if there is a sound that is important.

>>>>> So usually you have to play the whole game.

>>>>> And you have to care for lots of different things.

>>>>>

>>>>> Best regards,

>>>>> Sandra

>>>>>

>>>>> _______________________________________________

>>>>> games_access mailing list

>>>>> games_access at igda.org

>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>

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