[games_access] Colors, e.g. red and green
Sandra Uhling
sandra_uhling at web.de
Wed Oct 13 13:29:14 EDT 2010
Hi,
My favorite examples are:
Wii Play and Assassins Creed:
One is a simple game and the other a complex AAA game.
But both have to take care for the same rule.
Wii Play:
There is a two person shooting game. The cursors have
different colors red and blue and different symbols.
Oh I notice that also the "hands" of the controller use blue and red ;-)
Assassins Creed:
The status is shown with: color, symbols, animation and sound
Best regards,
Sandra
-----Ursprüngliche Nachricht-----
Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im
Auftrag von Michelle Hinn
Gesendet: Mittwoch, 13. Oktober 2010 19:19
An: IGDA Games Accessibility SIG Mailing List
Betreff: Re: [games_access] Colors, e.g. red and green
Red and Green can be ok -- the main issue is how much someone can tell
important information that uses those colors apart. So if the contrast is
high enough than for some that is fine. Other solutions include having a
"texture" or other way to tell that one thing is different from the other
(ie, the enemies have a different look that is different from being, say,
"red" while allies are "green.")
Michelle
On Oct 13, 2010, at 7:33 AM, Sandra Uhling wrote:
> Hi,
>
> I talked with some accessible software experts at the Rehacare.
> They said that it is not a matter of selection of the right colors.
> It is a matter of selecting the right contrast.
>
> What do you think?
>
> Best regards,
> Sandra
>
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