[games_access] Request to all (active) members (Jetty Kircher)

Jetty Kircher jakirch at gmail.com
Fri Sep 10 17:35:09 EDT 2010


Hello Sandra and all,
My name is Jetty. I usually just sit back and try and keep myself as
informed as I can in the SIG. I am a 3D Artist (modeler) and I want to work
in games and I think everyone should be able to play. I am a 5 year cancer
survivor so I spend most of my time trying to work on my various websites
and events but I love to follow everything on here. From my treatment I have
concentration issues and an emotional response issue so playing games is
very difficult for me sometimes. I am working on my demo reel to try and get
into a gaming company now, if anyone is interested I have a website of
videos and stuff, but no games: http://jettykircher.com. :( Wish I had some
games.  Getting into the gaming world is a hard road, but I want to make
sure that I do my best to try and keep games accessible. I try and reach out
when I see something that relates or when I think I can help but usually I
have not much to offer. :-P
Love Love Jettychan

On Wed, Sep 8, 2010 at 9:00 AM, <games_access-request at igda.org> wrote:

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> Today's Topics:
>
>   1. Re: Request to all (active) members (Lynsey Graham)
>   2. Re: Request to all (active) members (Siobhan Thomas)
>   3. Re: Request to all (active) members (Siobhan Thomas)
>   4. My vision of an accessible Xbox (Sandra Uhling)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 7 Sep 2010 15:36:45 +0100
> From: "Lynsey Graham" <lgraham at blitzgamesstudios.com>
> Subject: Re: [games_access] Request to all (active) members
> To: "'IGDA Games Accessibility SIG Mailing List'"
>        <games_access at igda.org>
> Message-ID:
>        <fd9e0663-940f-4f8a-9cbe-868175dfac05 at blitzgamesstudios.com>
> Content-Type: text/plain;       charset="us-ascii"
>
> Lynsey Graham - I'm a designer at Blitz Games.  The division of the company
> I work in develops games for the 360, PS3, Wii, but we also have a division
> focussing on 'serious games'.  Although I appreciate that not all games will
> be accessible for all people, I would like to see gaming become broader in
> appeal and accessibility, because...well, variety never killed anyone.
>
> So far my practical contribution to accessibility in mainstream gaming has
> been to make sure that the subtitles for Dead to Rights Retribution were as
> clear and comprehensive as possible, with characters and dialogue sources
> being defined along with key sound effects.  It wasn't quite as
> comprehensive as I would have liked (would have like some more of the sound
> effects subtitled) but it was a start.
>
> -----Original Message-----
> From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]
> On Behalf Of John Bannick
> Sent: 07 September 2010 10:03
> To: games_access at igda.org
> Subject: [games_access] Request to all (active) members
>
>  Sandra,
>
> John Bannick here.
>
> I'm Chief Technology Officer for 7-128 Games.
> I'm one of the folks who designs and codes our games.
>
> We're small, but we've got over 20 blind and/or motion-impaired
> accessible games out there, with more to come.
>
> The SIG, especially Barrie's very specific critiques, has been helpful
> in telling us what features to add in that respect.
>
> jhb
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
> --
>
> IMPORTANT INFORMATION
>
> Information and any attached documentation from Blitz Games Studios Limited
> (including its divisions: Blitz Games, Volatile Games, Blitz Arcade, TruSim
> & BlitzTech) is intended for the use of the addressee only and may contain
> confidential information.
>
> If you are not the intended recipient please delete this email and notify
> us immediately.
>
> Please note that without the prior written consent of Blitz Games Studios
> Limited any form of distribution, copying or use of this email or the
> information in it is strictly prohibited and may be unlawful.
>
> Attachments to this email may accidentally contain software viruses. You
> are advised to take all reasonable precautions to minimise this risk and to
> carry out a virus check on any attachments before they are opened.
>
> Any formal offer contained in this email is subject to the standard terms &
> conditions of Blitz Games Studios Limited and must be signed by both
> parties. Any views or opinions expressed are solely those of the author and
> do not necessarily represent those of Blitz Games Studios Limited.
>
> Blitz Games Studios Limited is registered in England (company no: 2482913).
>  Its registered address is Regent Square House, The Parade, Leamington Spa,
> Warwickshire, CV32 4NL, UK
>
> ***********
>
>
>
> ------------------------------
>
> Message: 2
> Date: Tue, 7 Sep 2010 10:10:16 -0600
> From: "Siobhan Thomas" <four at nucleus.com>
> Subject: Re: [games_access] Request to all (active) members
> To: games_access at igda.org
> Message-ID: <92803d9e11374cf4a6f38051cbd50fe3.four at nucleus.com>
> Content-Type: text/plain; charset=utf-8
>
> Hi Lynsey,
>
> Along with a few others on this list, I am organising
> a game accessibility symposium in London on October
> 13. Any chance you would like to come along to it and
> sit on a panel discussing game accessibility for
> mainstream games?
>
> I will be emailing the main list early next week to
> publicise, but considering your experience with main
> stream titles I think it would be very interesting to
> hear what you have to say.
>
> Siobhan
>
>
>
> ------- Original Message -------
> >From    : Lynsey
> Graham[mailto:lgraham at blitzgamesstudios.com]
> Sent    : 9/7/2010 8:36:45 AM
> To      : games_access at igda.org
> Cc      :
> Subject : RE: Re: [games_access] Request to all
> (active) members
>
>  Lynsey Graham - I'm a designer at Blitz Games.  The
> division of the company I work in develops games for
> the 360, PS3, Wii, but we also have a division
> focussing on 'serious games'.  Although I appreciate
> that not all games will be accessible for all people,
> I would like to see gaming become broader in appeal
> and accessibility, because...well, variety never
> killed anyone.
>
> So far my practical contribution to accessibility in
> mainstream gaming has been to make sure that the
> subtitles for Dead to Rights Retribution were as
> clear and comprehensive as possible, with characters
> and dialogue sources being defined along with key
> sound effects.  It wasn't quite as comprehensive as I
> would have liked (would have like some more of the
> sound effects subtitled) but it was a start.
>
> -----Original Message-----
>
>
>  Sandra,
>
> John Bannick here.
>
> I'm Chief Technology Officer for 7-128 Games.
> I'm one of the folks who designs and codes our games.
>
> We're small, but we've got over 20 blind and/or
> motion-impaired
> accessible games out there, with more to come.
>
> The SIG, especially Barrie's very specific critiques,
> has been helpful
> in telling us what features to add in that respect.
>
> jhb
> _______________________________________________
> games_access mailing list
> games_access at igda.org
>  http://seven.pairlist.net/mailman/listinfo/games_access
>
>
> --
>
> IMPORTANT INFORMATION
>
> Information and any attached documentation from Blitz
> Games Studios Limited (including its divisions: Blitz
> Games, Volatile Games, Blitz Arcade, TruSim &
> BlitzTech) is intended for the use of the addressee
> only and may contain confidential information.
>
> If you are not the intended recipient please delete
> this email and notify us immediately.
>
> Please note that without the prior written consent of
> Blitz Games Studios Limited any form of distribution,
> copying or use of this email or the information in it
> is strictly prohibited and may be unlawful.
>
> Attachments to this email may accidentally contain
> software viruses. You are advised to take all
> reasonable precautions to minimise this risk and to
> carry out a virus check on any attachments before
> they are opened.
>
> Any formal offer contained in this email is subject
> to the standard terms & conditions of Blitz Games
> Studios Limited and must be signed by both parties.
> Any views or opinions expressed are solely those of
> the author and do not necessarily represent those of
> Blitz Games Studios Limited.
>
> Blitz Games Studios Limited is registered in England
> (company no: 2482913).  Its registered address is
> Regent Square House, The Parade, Leamington Spa,
> Warwickshire, CV32 4NL, UK
>
> ***********
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
>  http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
>
> ------------------------------
>
> Message: 3
> Date: Tue, 7 Sep 2010 11:33:04 -0600
> From: "Siobhan Thomas" <four at nucleus.com>
> Subject: Re: [games_access] Request to all (active) members
> To: games_access at igda.org
> Message-ID: <049f4acc6722419896f9839fe3f08461.four at nucleus.com>
> Content-Type: text/plain; charset=utf-8
>
> I guess I have emailed the list already to publicise:)
>
> If anyone else is in London and interested in taking
> part please email me offlist.
>
> I will send some more details to everyone in the next
> week.
>
>
>
> ------- Original Message -------
> >From    : Siobhan Thomas[mailto:four at nucleus.com]
> Sent    : 9/7/2010 10:10:16 AM
> To      : games_access at igda.org
> Cc      :
> Subject : RE: Re: [games_access] Request to all
> (active) members
>
>  Hi Lynsey,
>
> Along with a few others on this list, I am organising
> a game accessibility symposium in London on October
> 13. Any chance you would like to come along to it and
> sit on a panel discussing game accessibility for
> mainstream games?
>
> I will be emailing the main list early next week to
> publicise, but considering your experience with main
> stream titles I think it would be very interesting to
> hear what you have to say.
>
> Siobhan
>
>
>
> ------- Original Message -------
> >From    : Lynsey
> Graham[ mailto:lgraham at blitzgamesstudios.com]
> Sent    : 9/7/2010 8:36:45 AM
> To      : games_access at igda.org
> Cc      :
> Subject : RE: Re: [games_access] Request to all
> (active) members
>
>  Lynsey Graham - I'm a designer at Blitz Games.  The
> division of the company I work in develops games for
> the 360, PS3, Wii, but we also have a division
> focussing on 'serious games'.  Although I appreciate
> that not all games will be accessible for all people,
> I would like to see gaming become broader in appeal
> and accessibility, because...well, variety never
> killed anyone.
>
> So far my practical contribution to accessibility in
> mainstream gaming has been to make sure that the
> subtitles for Dead to Rights Retribution were as
> clear and comprehensive as possible, with characters
> and dialogue sources being defined along with key
> sound effects.  It wasn't quite as comprehensive as I
> would have liked (would have like some more of the
> sound effects subtitled) but it was a start.
>
> -----Original Message-----
>
>
>  Sandra,
>
> John Bannick here.
>
> I'm Chief Technology Officer for 7-128 Games.
> I'm one of the folks who designs and codes our games.
>
> We're small, but we've got over 20 blind and/or
> motion-impaired
> accessible games out there, with more to come.
>
> The SIG, especially Barrie's very specific critiques,
> has been helpful
> in telling us what features to add in that respect.
>
> jhb
> _______________________________________________
> games_access mailing list
> games_access at igda.org
>
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
> --
>
> IMPORTANT INFORMATION
>
> Information and any attached documentation from Blitz
> Games Studios Limited (including its divisions: Blitz
> Games, Volatile Games, Blitz Arcade, TruSim &
> BlitzTech) is intended for the use of the addressee
> only and may contain confidential information.
>
> If you are not the intended recipient please delete
> this email and notify us immediately.
>
> Please note that without the prior written consent of
> Blitz Games Studios Limited any form of distribution,
> copying or use of this email or the information in it
> is strictly prohibited and may be unlawful.
>
> Attachments to this email may accidentally contain
> software viruses. You are advised to take all
> reasonable precautions to minimise this risk and to
> carry out a virus check on any attachments before
> they are opened.
>
> Any formal offer contained in this email is subject
> to the standard terms & conditions of Blitz Games
> Studios Limited and must be signed by both parties.
> Any views or opinions expressed are solely those of
> the author and do not necessarily represent those of
> Blitz Games Studios Limited.
>
> Blitz Games Studios Limited is registered in England
> (company no: 2482913).  Its registered address is
> Regent Square House, The Parade, Leamington Spa,
> Warwickshire, CV32 4NL, UK
>
> ***********
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
>
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
>  http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
>
> ------------------------------
>
> Message: 4
> Date: Wed, 8 Sep 2010 11:06:02 +0200
> From: "Sandra Uhling" <sandra_uhling at web.de>
> Subject: [games_access] My vision of an accessible Xbox
> To: "'IGDA Games Accessibility SIG Mailing List'"
>        <games_access at igda.org>
> Message-ID: <001a01cb4f35$1053a7d0$30faf770$@de>
> Content-Type: text/plain;       charset="us-ascii"
>
> Hi,
>
> this is only a brainstorming. I hope it does help.
> (Here are only the first steps.)
>
>
> Most important points:
> * Kinect AND Gamepad  (not OR)
> * Xbox menu and game menus - accessible as possible
> * It is inclusion (not integration)
>
>
> # Kinect AND Gamepad:
> I see the gamepad as additional type of input for Kinect.
> There are some gamer who need (want) a gamepad!
>
> Notes:
> You need very good PR and Marketing why an "Exergame" still supports a
> gamepad.
> Of course everything is reconfigurable and (maybe it can be mixed).
>
> Questions:
> Is it possible to have a "head" or "eye" tracking with Kinect?
>
>
> # Xbox menu and game menu:
> * One Button (automatic scanning, configurable speed)
> * Gamepad
> * Voice (also as one button solution)
> * one hand
> * one foot (dance pad or buttons are lower on screen)
> * ...
> (e.g. Terrestrial Invaders www.ua-games.gr/ti)
>
> Maybe here you can support the developers?
> * Design Pattern, library, examples, ...
> * Some Information about it: why, what to avoid ...
>
> # Inclusion:
> Integration: people are able to play a game
> Inclusion: people can play the same game together!
> = Try to make games accessible as possible
>
>
>
> Little bit off-topic:
> * "Controller-less" ?
> * Is it possible to add elements to the skeleton?
> * e.g. training to use the "white cane" for blind people?
>
>
>
> Best regards,
> Sandra
>
>
>
>
>
> ------------------------------
>
> _______________________________________________
> games_access mailing list
> games_access at igda.org
> http://seven.pairlist.net/mailman/listinfo/games_access
>
>
> End of games_access Digest, Vol 78, Issue 8
> *******************************************
>



-- 
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