[games_access] Our First Weekly Topic

Tara Tefertiller ttefertiller at igda-gasig.org
Tue Jan 25 11:43:37 EST 2011


We've had a producer from a small studio enter our forums and say what he
would like out of a accessibility standard if we were to make one. Why not
take the time to address his request!

--
Tara Tefertiller - Chairperson
IGDA Game Accessibility SIG

igda-gasig.org
http://gameaccesssig.forumotion.com/



On Tue, Jan 25, 2011 at 9:52 AM, Tara Tefertiller <
ttefertiller at igda-gasig.org> wrote:


> Good morning (or afternoon) Everyone!

>

> It's time for our first weekly topic!!

>

> "How could we define a minimum accessibility standard that is easy to

> implement for all game developers? Compare this with including alternative

> text for all images on a website – a technically easy thing to do, if you

> just remember to do it!"<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>

>

>

> What are your thoughts? Is it a simple list of must haves? Does it vary by

> game? Are games too diverse to have a "one size fits all" type of minimum?

>

>

>

> Please go to the forums, register, and post your thoughts<http://gameaccesssig.forumotion.com/t2-january-24-2010-how-could-we-define-a-minimum-accessibility-standard-that-is-easy-to-implement-for-all-game-developers#2>.

> Remember, the highlights and conclusion of this discussion *will be posted

> on the website* so it's important that we make these topics a worth while

> read.

>

> AND YES! We actually do get visitors to the site everyday, and so

> providing more and more meaningful content it a must.

>

>

>

> Thanks everyone!

> --

> Tara Tefertiller - Chairperson

> IGDA Game Accessibility SIG

>

> igda-gasig.org

> http://gameaccesssig.forumotion.com/

>

>

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