[games_access] Need officially support from the SIG

Jonathan Chetwynd j.chetwynd at btinternet.com
Wed Mar 9 11:44:31 EST 2011


Kwasi,

web accessibility for games is a tough nut to crack,

your article is a great debating piece,
and I certainly encourage you to continue writing further on  
accessibility  for web games.

had you for instance considered that many such games are time interval  
related?
this can allow a blind person to play some very visual games at expert  
level.

The easiest way  to learn more is to engage people with disabilities  
in your review process.

One of the debates at WAI relates to whether guidelines should be  
human or machine friendly.
listing guidelines can get a little life-less.

So I guess you now understand my viewpoint....

best wishes

Jonathan Chetwynd
http://www.peepo.com

On 9 Mar 2011, at 15:46, Kwasi Mensah wrote:

> So I used the WCAG in my Gamasutra post because they were the  
> closest thing to TCR/TRCs I could find for accessibility. All of the  
> other reading I could find on accessibility guidelines didn't have  
> their requirements organized as an easily verifiable list of things  
> to do which is what a professional QA team needs. I don't think  
> we'll see a major adoption of a unified set of guidelines unless  
> they're broken down that way.
>
> The set of guidelines Eleanor posted at http://blindcomputergames.com/guidelines/guidelines.html 
>  were published after I wrote my post. They're broken down into  
> easily verifiable steps and are game specific which seems to be  
> closer to what you're looking for. But in an effort to consolidate  
> the number of different places people have to look to to make sure  
> their game is accessible, could gaming specific guidelines be an  
> addendum to the WCAG? The WCAG is more established and there is a  
> fair amount of overlap with what's needed in games.
>
> -Kwasi
>
> On Wed, Mar 9, 2011 at 9:29 AM, Jonathan Chetwynd <j.chetwynd at btinternet.com 
> > wrote:
> Sandra,
>
> the WCAG2.0 standard is one of a number designed within W3C for web  
> documents,
> it predates HTML5 and the technologies that enable open-web browser  
> based games.
> ARIA & RDF provide potential means to help make such web games more  
> accessible.
>
> The open-web Go game application at http://www.peepo.com follows W3C  
> accessibility guidelines,
> and is accessible to a wide variety of input devices including  
> mouse, keyboard, touchscreen & hands-free.
>
> I have been lobbying for some years, within W3C for a web games  
> group, to help inform development of such  new technologies,  
> including accessibility,
> and in reality professional game developers need to fund and help  
> inform such development.
>
> This is a huge task, and relies on production companies wishing to  
> engage the public in their games through web interfaces,
> much of this promotion is currently proprietary, and may use for  
> instance Adobe Flash.
>
> A more in-depth analysis is covered in my  chapter: Browser-native  
> games that use real-world xml data,
> from the book:  Business, Technological and Social Dimensions of  
> Computer Games,
> and just about to be published: http://www.igi-global.com/bookstore/TitleDetails.aspx?TitleId=46177
>
> regards
>
> Jonathan Chetwynd
> http://www.peepo.com
>
>
>
> On 8 Mar 2011, at 20:49, Sandra Uhling wrote:
>
>
> Hello,
>
> I need the officially support from this SIG.
>
> In Germany we have experts for web and software
> accessibiity that want to recommend the WCAG2.0 for games.
>
> Can we write an officially statement that we do not recommend the  
> WCAG2.0 for games?
> Games are not Software, games need their own recommention.
>
> I know that some parts can be used and some can be used with little  
> changes.
> But the problem is that you need Game Accessibility knowledge for  
> this.
>
>
> I learnt that experts for web and software accessibility do not  
> understand game accessibility.
> They do not understand the special needs and just adapt the rules of  
> the WCAG for games.
> Also this would be very bad and can bring trouble to game designers  
> and game developers.
>
>
> Best regards,
> Sandra
>
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> -- 
> ----------------------------------------------
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> "Games for the Rest of Us"
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