[games_access] BETA Accessible Gaming Ratings System

Michelle Hinn hinn at uiuc.edu
Wed May 4 13:24:36 EDT 2011


Definitely -- the way we did the first White Paper was pretty much how you described it. The current one is very, very old and no doubt we can find many gaps and faults so we shouldn't get too negative about it -- it's just out of date. So it's time to explore this again.

Perhaps we can have an initial chat, then allow people to read through it more thoroughly and come up with things to change/add/delete, then meet to chat again and assign portions of the paper for those who wish to write. Again, I'm stepping in a bit for Tara here because she's probably not checking her email right now but I think she'll agree that the plan is pretty solid.

Thomas, Kevin, Dimitrious, and I just updated our HCII paper from 5 years ago for this year's HCII conference. So perhaps that's a good place to start. Thomas? Do you have the final version of it online? The conference is over the summer so it hasn't yet happened!

Michelle

On May 4, 2011, at 12:13 PM, Sandra Uhling wrote:


> Hi,

>

> I love the idea about a new White Paper.

> I recommend first to make a brainstorming. (maybe a chat?)

> Everyone can note down what he likes or dislikes of the current version.

> And what they wish for the new version?

>

> Then we can make a structure and maybe we can organize it

> That everyone who is interested can write a part.

>

> Of course all other are asked to give feedback :-)

>

> Best regards,

> Sandra

>

>

> -----Ursprüngliche Nachricht-----

> Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im

> Auftrag von Michelle Hinn

> Gesendet: Mittwoch, 4. Mai 2011 19:09

> An: IGDA Games Accessibility SIG Mailing List

> Betreff: Re: [games_access] BETA Accessible Gaming Ratings System

>

> True Tim -- and often psychological disabilities get thrown into that mix

> too to make it all the more confusing. My current research (can't say much

> yet -- NDA) is focusing on cognitive issues. I'm hoping when it's done in

> about six months and I can publish it we'll be able to say a lot more about

> it to guide developers!

>

> And Barrie -- sounds like we have the start of a new White Paper for the SIG

> sponsored (not in money but in spirit) by SpecialEffect and any other groups

> that wish to participate that have SIG members in them? That and I think

> it's time for an updated top ten (20?) or at least a version 2.0 or Game

> Accessibility 201 (versus 101). :)

>

>

> Michelle

>

> On May 4, 2011, at 11:58 AM, Tim Holt wrote:

>

>

> Barrie this is really great. Much appreciated.

>

> I could really see this also serving as a framework for some best

> practices guidelines - i.e., these are things you can do to meet these

> needs.

>

> The tricky area for this I'm thinking are the more "sliding scale"

> issues, especially in the cognitive area. It's easy to say, "yes this

> program uses colors correctly to not cause issues with red-green color

> blindness" But a lot harder to deal with say a cognitive issue such as

> reading ability, as there's a pretty broad range of levels from severe

> Intellectual Developmental Disability (IDD) to mild Learning Disability

> (LD).

>

> Tim Holt, Product Technology Architect

> PCI Education

> P: 541-368-7121 | Skype: tim.m.holt

> www.pcieducation.com

> <https://webmail.pcieducation.com/owa/redir.aspx?C=fffe33fa17d648e7a754ed7ab

> c9af602&URL=http%3a%2f%2fwww.pcieducation.com>

>

>

> On Wed, May 4, 2011 at 9:56 AM, Michelle Hinn <hinn at uiuc.edu> wrote:

>

>

> This is great, Barrie! I'm swamped today but I will look at

> it as soon as possible to give you my thoughts and ideas for growing it!

>

> Michelle

>

> PS -- I'm glad that the SIG list has resulted in your

> creating a great (and very ambitious) project. It's always good to hear that

> the collective knowledge of everyone on the list has been useful. :)

>

> On May 4, 2011, at 11:33 AM, Barrie Ellis wrote:

>

>

> The SpecialEffect Accessible Gaming Ratings System

> is starting to take shape here:

>

> Introduction to the system in the works:

> http://www.gamebase.info/magazine/read/specialeffect-game-accessibility-rati

> ng-system-beta_530.html

>

> SpecialEffect Wish List for Accessible Game Design:

> http://www.gamebase.info/magazine/read/wish-list-for-accessible-game-design_

> 531.html

>

> More to follow, but thoughts and suggestions would

> be happily received. It's BETA.

>

> Best wishes,

>

> Barrie

>

> p.s. - love, like or loathe the system - it sits on

> top of so much knowledge that I've learnt from being on this list. So thank

> you!!

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>

>

>

>

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>

>

>

>

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>

>

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