[games_access] Gluddle

Richard (AudioGames.net) richard at audiogames.net
Mon Feb 20 05:39:46 EST 2012



:-) thank you!



On 15-2-2012 17:07, Thomas Westin wrote:

> very nice, I like the sound design a lot,

>

> Mvh / Best regards

> Thomas Westin

> Stockholm University :: dsv.su.se <http://dsv.su.se> :: +46 73-707 86 86

>

> On 15Feb 2012, at 4:26 PM, Richard (AudioGames.net

> <http://AudioGames.net>) wrote:

>

>> Hi guys,

>>

>> Something slightly game-accessibility related:

>>

>> Today Sander and I released Gluddle, an iPad/iPhone game:

>> http://www.gluddle.com <http://www.gluddle.com/> and

>> http://get.gluddle.com <http://get.gluddle.com/> . During the design,

>> we've always taken accessibility into account during each of our

>> design decisions. The current version that is online now has no

>> noticable accessibility options, but accessibility considerations

>> that are present are:

>>

>> - no color communication: most game objects are spheres and these

>> distinguish themselves not only via color/skins, but also behaviour

>> (animation and sound).

>> - sound alternatives: every important sound event has a visual

>> alternative, in the form of particle effects or animations.

>> Unfortunately not all sounds, see below.

>> - simple game play: sounds simple, but we really wanted to make an

>> original game with accessible gameplay mechanics. The game revolves

>> around bouncing balls that have to hit a target. What could be

>> simpler? The only difficulty is that you have to learn to freeze your

>> balls (called Gluddle) in mid-air, which is somewhat counter-intuitive.

>>

>> The next couple of things we want to implement are:

>>

>> - action captions for sound effects: this is so incredibly easy that

>> I wish it was already in there. The only reason it isn't has to do

>> with the platform (iPod touch, iPhone, iPad) capabilities - it taking

>> too much memory during gameplay. So with the rise of new platforms we

>> can add these.

>> - one touch controlling / alternative controlling: actually, Gluddle

>> was programmed with 5 controlling schemes in mind. These are still

>> present in the code. However, we had too little time to implement

>> these further. We hope to add these as soon as possible.

>> - speed of play: add setting for the speed of play.

>> - auto freeze: add option that Gluddle automatically freeze when they

>> hit the side of the screen.

>>

>> And here's some propaganda:

>>

>> http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1

>> <http://www.youtube.com/watch?v=njfCT-0jcUc&hd=1>

>>

>> And if you like the game, please tell your friends with iDevices :-)

>>

>> Greets,

>>

>> Richard & Sander

>>

>> http://creativehero.es

>>

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>

>

>

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