[games_access] Xbox One vs PS4 for accessibility

Barrie Ellis oneswitch at gmail.com
Sun Dec 22 15:46:53 EST 2013

I don't honestly know. If I had more time and money I'd test more of these platforms out. Linux seems to be getting more and more traction. GIMX works in Ubuntu as far as I know, which is worth googling. Love the idea of a little Rasberry Pi based controller system, much as seen here: http://switchgaming.blogspot.co.uk/2013/12/one-switch-driving-games-ps3-and-xbox.html


From: Sandra Uhling
Sent: Thursday, December 19, 2013 5:26 PM
To: 'Barrie Ellis' ; 'IGDA Games Accessibility SIG Mailing List'
Subject: AW: [games_access] Xbox One vs PS4 for accessibility

Hi Barrie,

what about Steam Machine and SteamOS?

Would be nice to know. J

I am wondering what types of accessibility

The SteamOS have, because it is linux based.



Von: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org] Im Auftrag von Barrie Ellis
Gesendet: Donnerstag, 19. Dezember 2013 08:50
An: Michelle Hinn; games_access at igda.org
Betreff: Re: [games_access] Xbox One vs PS4 for accessibility

Cheers, Michelle.

That's definitely hope number one at this time. My second hope for physical accessibility is that Sony/Microsoft and in turn developers don't force motion control (camera based and six-axis type) nor speech commands upon players. Giving players a more traditional alternative method should remove a huge barrier from many otherwise disabled players. If anyone can get the ear of Microsoft and Sony with this plea, I think it would make a huge difference.

Have a great Christmas/Holiday season all,


From: Michelle Hinn

Sent: Thursday, December 19, 2013 1:52 AM

To: Barrie Ellis ; IGDA Games Accessibility SIG Mailing List

Subject: Re: [games_access] Xbox One vs PS4 for accessibility

Thanks for that update Barrie -- very helpful! It would be great if MS and Sony can keep from implementing something that will negate this -- fingers crossed!


On Wed, Dec 18, 2013 at 6:27 PM, Barrie Ellis <oneswitch at gmail.com> wrote:

Thought I'd post a little update on the Xbox One vs. PS4 for physical access...

Seems the Xbox One presently has a massive advantage, as the Cronus Max team (www.cronusmax.com) have managed to get their cross-controller converter working.

It's said that a huge range of PS3 and Xbox 360 controllers (including many custom accessible controllers) will now work on the Xbox One. The Max Aim App will also allow a Windows PC to connect, enabling speech, JoyToKey (for all kinds of things) and the likes of GlovePie (tailor made speech commands) to work the Xbox One. Very exciting. Adding a cheap "360/P3" adapter will enable the connection of PSone and PS2 controllers (in theory as this does work on the older Cronus Device).

So all the Pinterest accessible options I've posted here are possible on Xbox One too: http://www.pinterest.com/oneswitch/cronus-and-accessibility/

>From a PS4 perspective, there seem to be some problems. It seems that the front-end menu can be controlled by USB connected joypad like devices, but games can't. This is as far as things have got so far on the PS4 to the best of my knowledge: http://www.youtube.com/watch?v=-knog9jtwLE. Looks like this may need a system update from Sony, to enable USB connected controllers to work too from my basic understanding.

Fingers crossed both Microsoft and Sony get behind this (or at the very least, don't try to stop it). Without adapters like these, these consoles are just bricks to some people.


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