[games_access] Fixed point mode for iOS switch access

Ian Hamilton i_h at hotmail.com
Tue May 26 15:50:23 EDT 2015


Along the lines of this, right? https://www.youtube.com/watch?v=RGccpEnTOFg
(via Barrie again)
Ian
Date: Tue, 26 May 2015 12:30:35 -0700
From: jrporter at uw.edu
To: games_access at igda.org
Subject: Re: [games_access] Fixed point mode for iOS switch access

Another incredibly useful feature would be for the OS to freeze execution (at the system level, not just using whatever pause functionality is available in the game) whenever the scanning process initiated. Although it would slow the entire process of playing down compared to being able to directly interact with the screen, it would effectively make all iOS games accessible. Which would be pretty awesome...
-John
-- -- -- -- --
John R. Porter III
www.jrp3.net
University of Washington,
Human Centered Design & Engineering


On Tue, May 26, 2015 at 11:37 AM, Barrie Ellis <barrie.ellis at oneswitch.org.uk> wrote:
Cheers, Ian, and ditto that call. I'm really, really hopeful that this will make its way into iOS one day before too long. Fingers crossed.
Barrie
On 26 May 2015 at 10:27, Ian Hamilton <i_h at hotmail.com> wrote:



Video from Barrie about a proposed addition to iOS' switch functionality.
At the moment the way switch access works on iOS is based on coordinates - you hit a switch, a line scans left and right across the screen, you choose your X coordinate, it then scans up and down the screen, you choose your Y coordinate.
Which is great for allowing switch access for apps and games that weren't designed with switch in mind, but because you have to wait for the scanning, it's no good at all for the vast majority of existing one button games on iOS (such as Flappy Birds and Canabalt) that require precise timing.
Currently, when you've chosen a coordinate, a menu pops up with a number of options of what action to take from that coordinate (tap, drag, etc). All that's needed is a very simple addition to this menu, to just be able to tap repeatedly at that coordinate, without setting the scanning off again until there has been a long period of inactivity.
If that was implemented, quite literally thousands of 1 button iOS games already on the iTunes marketplace would instantly become accessible through a single switch.
There are a fair few people backing the call, it's something would make a huge difference. There have already been a few chats about it with various people at Apple already, but if anyone else has any contacts they can pass word to that certainly wouldn't hurt :)
http://switchgaming.blogspot.co.uk/2015/05/dear-apple-accessibility-team.html
Ian 		 	   		  

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