[games_access] Start a fund-raising cause on Facebook? RE: games_access Digest, Vol 41, Issue 36

hinn at uiuc.edu hinn at uiuc.edu
Mon Nov 19 11:22:04 EST 2007


Hi Lynn,

We do have a game accessibility facebook group but that's a good idea about adding a link to fundraising pages we already have (unfortunately I'm afraid that until we get the plan set up to allocate some of the accessibility funds to creating a much, much better web presence for the SIG, we don't have much to show on our side (even though we do an awful lot). I've been on facebook for about three years now so I know it's ballooned in membership since they opened it up outside of universities.

Also -- re: library research. You should take a look at www.lis.uiuc.edu -- this is the department of library and information science at University of Illinois, which is the top library program in the country. They have been doing usability studies at libraries and community groups for a long, long time now and you might find some of the research there to be of interest in your own work. :)

Michelle

---- Original message ----

>Date: Mon, 19 Nov 2007 11:14:09 -0500

>From: "Lynn Marentette" <lynnvm at carolina.rr.com>

>Subject: [games_access] Start a fund-raising cause on Facebook? RE: games_access Digest, Vol 41, Issue 36

>To: <games_access at igda.org>

>

>Hi, all.

>

>I recently joined FaceBook because some of my classmates were doing their

>research project about it and I was curious to learn more about it. One of

>the first things I did was donate some money to a few causes.

>

>There are plenty of organizations involved in fundraising on FaceBook. I am

>not sure how to set this up, but I think it might be a good idea to have one

>established for the mission of this SIG.

>

>Several organizations outside of Facebook have a FaceBook group, and since a

>large number of FaceBook members are connected to universities in some way,

>this might be an approach worth investigating.

>

>I belong to the Professional School Psychologists group, as well as the

>Classroom 2.0 groups in FaceBook, and I'd be willing to post something on

>the walls of these groups.

>

> Lynn Marentette

>

>

>TechPsych

>Interactive Multimedia Technology

>-----Original Message-----

>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

>On Behalf Of games_access-request at igda.org

>Sent: Monday, November 19, 2007 6:39 AM

>To: games_access at igda.org

>Subject: games_access Digest, Vol 41, Issue 36

>

>Send games_access mailing list submissions to

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>

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>

>Today's Topics:

>

> 1. Re: Games for Health to Invest in Games Accessibility

> (hinn at uiuc.edu)

> 2. Re: FuturePlay: Congrats to "Game Over" and Dimitris (and

> team!) (Dimitris Grammenos)

> 3. Re: Research questions about games helping veterans (Ben Sawyer)

>

>

>----------------------------------------------------------------------

>

>Message: 1

>Date: Sun, 18 Nov 2007 17:35:33 -0600 (CST)

>From: <hinn at uiuc.edu>

>Subject: Re: [games_access] Games for Health to Invest in Games

> Accessibility

>To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

>Message-ID: <20071118173533.AYA93474 at expms2.cites.uiuc.edu>

>Content-Type: text/plain; charset=us-ascii

>

>Just a quick remark on reimbursing me in some part for E for All -- I

>definitely appreciate that idea! But while being out of pocket that much

>definitely hurt, I'd love to see that cost returned in more people directing

>some of their luck gaining grant funds or whatnot into reinvesting in the

>SIG.

>

>So things like Games for Health offering monies to invest, others writing in

>even a small bit of their grant monies to help specific SIG projects such as

>the website project, small travel grants, an equipment research library that

>could be loaned out so that software and hardware research solutions could

>be tested with a much larger group of disabled gamers -- Eelke and I, for

>instance, have discussed how my university (University of Illinois) has one

>of the largest populations of students with disabilities in the country

>would be a nice place to get college age gamers with disabilities looking at

>some of the work he does at University of Nevada. Take that a bit further

>and we could create a SIG database of gamers with disabilities ready to

>serve as beta testers that could be paid for by grant monies.

>

>Just a quick couple of thoughts about remembering to include the SIG in

>grant lines. Every bit counts and I'd rather see someone invest another $5

>grand to our operating/project funds than to pay me back.

>

>[Also I agree...our web presence is just bad, bad, bad so this should be

>something we hit as soon as possible -- I'm working on a list of things I

>want to see the site have and I welcome others to add in their ideas. At

>last GDC, we were hoping that the great game experiment that garage was

>working on *might* be a solution but I think that with that falling through

>and not knowing what's happening with game-accessibility.com, we need to

>just focus on our own space for now. The wiki was meant to be a temporary

>way for people to find out information but it's definitely not friendly.]

>

>---- Original message ----

>>Date: Sun, 18 Nov 2007 22:02:44 -0000

>>From: "Barrie Ellis" <barrie.ellis at oneswitch.org.uk>

>>Subject: [games_access] Games for Health to Invest in Games Accessibility

>>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>

>>

>> Great news re. Games for Health looking to invest in

>> the GASIG and game

>> accessibility. Thank you - we need this!

>>

>> Some personal thoughts on what we could do with the

>> money if we were to

>> receive it....

>>

>> 1. Pay Michelle some cash back for the E for All

>> whack. Sounds like we've

>> made some good contacts here, and raised our

>> profile. It would be a shame to

>> see Michelle so badly out of pocket for her

>> endeavours.

>>

>> 2. Keep the majority as a rolling fund for backing

>> ways for us to reach out.

>> Consider advertising at key places. Look to more

>> ways to raise further funds

>> to stop this running dry.

>>

>> 3. Consider hiring an artist for Game Accessibility

>> icons for some kind of

>> PEGI system of accessibility:

>> www.pegi.info/en/index/ - And also for

>> promotional usage. I still very much like the idea

>> of approaching

>> Etherbrian: http://etherbrian.typepad.com/ - maybe

>> others have some

>> thoughts?

>>

>> 4. Consider building a central hub web-site. Needs

>> to be highly accessible -

>> and unlike www.game-accessibility.com - fully in the

>> hands of the GASIG

>> community. I just don't find the WIKI that

>> accessible personally.

>>

>> 5. Support hard-ware development and soft-ware

>> development. This does not

>> need to cost buckets of cash. And here's my pitch -

>> I need access to a

>> backward compatible PS3 and some of the various PS2

>> to PS3 joypad adapters.

>> This is in order to test out the variety of

>> one-handed and alternative

>> controllers I support for compatibility. It's also

>> to aid Geoff Harbach in

>> testing out his switch interface for PS3 use. So

>> far, Sony have not even

>> replied to my e-mails, and I can't afford a PS2

>> compatible PS3...

>>

>> I'd certainly like to proceed with "The Simpler

>> Tack" of three simple

>> genres, three simple ways to make more accessible,

>> with GASIG member

>> support. This would go up on the blog or web-site.

>>

>> Anyway - thanks again!

>>

>> Barrie

>> www.OneSwitch.org.uk

>>

>> ----- Original Message -----

>> From: "Ben Sawyer" <bsawyer at dmill.com>

>> To: "IGDA Games Accessibility SIG Mailing List"

>> <games_access at igda.org>

>> Sent: Friday, November 16, 2007 1:54 PM

>> Subject: [games_access] Games for Health to Invest

>> in Games Accessibility

>>

>> > Hi everyone,

>> >

>> > I've got some big news. As many of you saw Games

>> for Health is part of a

>> > new round of investment by The Robert Wood Johnson

>> Foundation into games

>> > and healthcare. We're extremely excited about

>> this new development.

>> >

>> > As part of our specific grant we have allocated

>> resources specifically to

>> > support the IGDA Accessibility community.

>> >

>> > Over the next two years we will directly

>> contribute funds to SIG

>> > activities. The amount is set but I can't reveal

>> it yet as much as I

>> > want to because I'm actually looking to make it

>> more by finding some

>> > other organizations who will join us with matching

>> funds. Right now I

>> > can tell you this - it's more then $10,000.

>> >

>> > The funds will be used to support your activities

>> but there are of course

>> > some simple strings. Basically the funds will be

>> released once there is

>> > a written plan in place that provides for how and

>> what the funds will be

>> > spent on. That plan needs my approval and

>> subsequently I have to have

>> > the approval of the foundation for all my work.

>> I don't want it to sound

>> > dictatorish -- I'm pretty liberal for what they

>> should be used for but my

>> > basic goals are as follows:

>> >

>> > 1. I'd like to see the community double is size as

>> outlined by some

>> > simple metrics (i.e. number of subscribers to the

>> listserv, number of

>> > people in the industry you are in regular contact

>> with, number of talks

>> > in front of audiences, etc.)

>> >

>> > 2. I'd like to see the community produce some

>> written plans that outline

>> > roadmaps for better accessibility efforts --

>> especially research roadmap.

>> >

>> > 3. I want to establish a standalone conference on

>> games accessibility

>> > attached to our Games for Health Conference (so we

>> can combine logistics

>> > and hit on overlapping communities of interest).

>> >

>> > 4. I am also specifically interested in

>> identifying and doing what we can

>> > to nurture research into how accessibility to

>> games improves people with

>> > disabilities mentally, socially, and physically.

>> Eventually leading to

>> > some great empirical and evidence based research

>> published - to the

>> > extent we don't already have this.

>> >

>> > Beyond those goals I look to everyone here in the

>> community to really

>> > drive things. So the restriction is the

>> production of a plan that seems

>> > smartly aimed toward these goals. Within that

>> framework the funds can

>> > support travel subsidies, creating really nice

>> brochures, improved Web

>> > site content and access, etc.

>> >

>> > I've already discussed the gist of this with

>> Michelle and I've asked her

>> > to produce with everyones help the plan and

>> present it to me before the

>> > end of the year. The funds are for 2008 and 2009.

>> >

>> > Games Accessibility Conference

>> > I am very serious as I've said before in

>> establishing a one-day

>> > conference on games accessibility along side our

>> Games for Health

>> > Conference. We have facilities, hotel blocks,

>> registration systems,

>> > logistical support, massive PR support, already in

>> place for this.

>> >

>> > The date to hold this would be May 7, 2008 which

>> is the day before Games

>> > for Health opens. It would be a one day

>> conference with a single track

>> > to start and a demo area. We would also probably

>> feature 2 sessions on

>> > accessibility at Games for Health on Thursday and

>> Friday. I hope this

>> > date works for everyone as much as possible - I

>> can't really move it.

>> > Hopefully it just works as best it can. In 2009

>> we hope to have more

>> > flexibility for you.

>> >

>> > I want the SIG to take on the role of developing

>> the content. My only

>> > stipulation is 25% of the content MUST be focused

>> on talks that explore

>> > how accessibility technologies, research, and

>> efforts can be applied to

>> > health for people with permanent, temporary, or

>> on-setting disabilities.

>> > The rest of the content can be focused on core

>> needs, case studies,

>> > research, etc. that will improve the accessibility

>> of games in general

>> > for any purpose -- especially entertainment.

>> >

>> > Speakers would attend for free. All other

>> registrants would be charged

>> > an amount <$200 to attend. My goal is that the

>> event be break-even or

>> > even profitable within itself. I would share 50%

>> of the profits from the

>> > event back to the SIG by adding it to the grant

>> funds we have available.

>> > The other funds if there is a profit would be

>> reinvested for planning the

>> > following year, etc.

>> >

>> > We very much want to make this event happen. The

>> Robert Wood Johnson

>> > Foundation team we work with has someone on it

>> with deep contacts in the

>> > accessibility community and is going to talk with

>> a variety of government

>> > agencies involved with accessibility to drive them

>> to support this event.

>> > That becomes a doorway to driving them to support

>> more pervasive

>> > accessibility activities.

>> >

>> > We will be promoting this event heavily to all our

>> attendees. We will be

>> > filming parts of it, we will make an expo area

>> available to showcase

>> > work, and we will have dedicated PR staff on the

>> event.

>> >

>> > The event is to be held in Baltimore, MD which is

>> served by Southwest

>> > Airlines which makes it pretty inexpensive to get

>> to. We are also quite

>> > proximate to the federal government which is a big

>> plus. We've got two

>> > hotels blocked out and we're searching for an

>> ultra inexpensive block as

>> > well.

>> >

>> > My goal is to have 50-100 people attend the

>> event. My hopes are 25-50%

>> > stay over for the rest of our event that week so

>> yes from a total

>> > transparency standpoint I'm hoping this increases

>> my conference's core

>> > profitability. Win-win.

>> >

>> > If there is a good sense we can pull of the

>> conference idea as planned I

>> > want to make it part of our conference

>> announcements in the coming weeks.

>> > I also will be including games accessibility in

>> our call for content next

>> > week. We expect to then forward those papers to

>> a committee formed here

>> > to accept and mold that content. I will advise

>> you on content just from

>> > my experience of organizing events but other then

>> the 25% requirement I

>> > really leave it to you as the experts to decide

>> what will be important

>> > for people to hear and learn from.

>> >

>> > BIG NEEDS

>> > So hopefully you're still digesting this all but

>> the reason I'm writing

>> > this all and providing as much information as I

>> can is I need the

>> > following help - please reply to the list with

>> your thoughts:

>> >

>> > 1. I do need general feedback - ask questions,

>> provide comments, I will

>> > do my best to answer them.

>> >

>> > 2. I need NAMES of people you think are in a

>> position or at organizations

>> > in a position to possibly decide to match our

>> funds. I really want our

>> > funds to catalyze others to chip in. There is no

>> reason this can't

>> > eventually snowball to generate over $100,000 or

>> more in due time. At

>> > least that's my hope.

>> >

>> > I am already reaching out to Microsoft, Intel,

>> Cisco, IBM and a few

>> > others. The early reception has been ok but until

>> we release this more

>> > publicly I expect things to be slow to develop.

>> If you give me more

>> > names I'll follow up hard.

>> >

>> > FUTURE PLANS

>> > The basic outline for this all for me is as

>> follows:

>> >

>> > 1. I want to announce the funds and the goals for

>> them before Xmas. My

>> > goal is we have 2 other funders matching 50% or

>> more of the funds by then

>> > so they can be named in the Press Release.

>> >

>> > 2. I want to then announce in the press release

>> that the original funders

>> > are challenging anyone else with resources to join

>> this funding -- as

>> > part of this I was thinking it'd be cool to setup

>> an individual

>> > fundraising effort too - let gamers, and

>> individual developers provide

>> > funds to match the larger gifts.

>> >

>> > 3. In order to accomplish points 1 & 2 the goal

>> would be to have a basic

>> > plan in place because the core goals of that plan

>> would be articulated to

>> > the public so they can understand what the funds

>> will hopefully

>> > accomplish. Ultimately if we raised enough my

>> hopes are it would

>> > accomplish funding development of more

>> accessibility technologies,

>> > standards, and SDKs to make it easier for all

>> game developers to put

>> > these features in their games. I also hope it

>> might fund prototypes or

>> > games that are specific for people with

>> disabilities like some of the

>> > audio only games we've seen from the community

>> thus far.

>> >

>> > THANK YOU

>> > I've been following the work of the SIG and all of

>> you here for sometime.

>> > As I've said many times the work here is

>> extremely relevant to the work I

>> > do on serious games, and games for health. I've

>> been hoping to bring

>> > some funds to the table to help and while it's

>> not as much as I wanted if

>> > I can parlay it with your help into a large

>> enough amount it hopefully

>> > can help be the fuel for the spark you've more

>> then created.

>> >

>> > Thank you all,

>> >

>> > Ben

>> >

>> >

>> >

>> >

>> > _______________________________________________

>> > games_access mailing list

>> > games_access at igda.org

>> >

>> http://seven.pairlist.net/mailman/listinfo/games_access

>>________________

>>_______________________________________________

>>games_access mailing list

>>games_access at igda.org

>>http://seven.pairlist.net/mailman/listinfo/games_access

>.......................................

>these are mediocre times and people are

>losing hope. it's hard for many people

>to believe that there are extraordinary

>things inside themselves, as well as

>others. i hope you can keep an open

>mind.

> -- "unbreakable"

>.......................................

>

>

>------------------------------

>

>Message: 2

>Date: Mon, 19 Nov 2007 12:18:59 +0200

>From: "Dimitris Grammenos" <gramenos at ics.forth.gr>

>Subject: Re: [games_access] FuturePlay: Congrats to "Game Over" and

> Dimitris (and team!)

>To: "'IGDA Games Accessibility SIG Mailing List'"

> <games_access at igda.org>

>Message-ID: <20071119101902.648F68E40FC at mailhost.ics.forth.gr>

>Content-Type: text/plain; charset="us-ascii"

>

>Hi Michelle,

>

>Thanks a lot! If it wasn't for you I would not be able to participate - and

>I also guess that your presentation contributed considerably in getting the

>people's choice award :-)

>

>You can send me the certificate to my work address:

>

>Foundation for Research and Technology - Hellas (FORTH)

>Institute of Computer Science (ICS)

>Heraklion, Crete

>GR - 70013 Greece

>

>

>Once more, THANK YOU,

>

>Dimitris

>

>

>

>

>-----Original Message-----

>From: games_access-bounces at igda.org [mailto:games_access-bounces at igda.org]

>On Behalf Of hinn at uiuc.edu

>Sent: Saturday, November 17, 2007 5:01 AM

>To: IGDA Games Accessibility SIG Mailing List

>Subject: [games_access] FuturePlay: Congrats to "Game Over" and Dimitris

>(and team!)

>

>Hi all,

>

>I'm excited to announce that "Game Over" won the people's choice award at

>"Play Arcadia," which was the Montreal portion of the game competition that

>was held again here at FuturePlay in Toronto.

>

>GameOver: http://www.ics.forth.gr/hci/ua-games/game-over/

>

>Play Arcadia: http://www.playarcadia.com

>

>FuturePlay Competition: http://www.futureplay.org/games.php (please note

>that there is blinking text on this page :( )

>

>So along with the funding announcement and now finding out that Dimitris'

>(and crew) game won one of the people's choice awards, this has been a GREAT

>day for accessibility!

>

>And as I was coming back to my hotel room I was thinking "what a great

>conference this has been!" I will write more later when I've had a chance to

>rest a bit and hopefully Kevin will be able to share his experiences with us

>as well on the list. But in summary we've made so many new friends of

>accessibility. Between this and E for All, we've seen amazing list growth

>and each and every person that learns about us IS a win. Sure, smaller

>conferences may frustrate us from time to time but we cannot forget that

>sometimes this is exactly how we attract people who will put game

>accessibility into their course work, tell others about it, share with a

>friend or a relative with a disability. Sometimes it's the one-on-one time

>we spend that results in impact that can be just as exciting and rewarding

>as speaking to a crowded room. Seeing someone walk away from talking about

>accessibility excited, offering help, and then joining the list...well

>that's just really, really cool.

>

>But again...CONGRATS to Dimitris and his team for the award for Game Over! I

>was proud to accept the award on their behalf (and Dimitris -- I need your

>mailing address to mail you the award certificate!).

>

>Michelle

>.......................................

>these are mediocre times and people are

>losing hope. it's hard for many people

>to believe that there are extraordinary

>things inside themselves, as well as

>others. i hope you can keep an open

>mind.

> -- "unbreakable"

>.......................................

>_______________________________________________

>games_access mailing list

>games_access at igda.org

>http://seven.pairlist.net/mailman/listinfo/games_access

>

>

>

>

>------------------------------

>

>Message: 3

>Date: Mon, 19 Nov 2007 06:39:19 -0500

>From: Ben Sawyer <bsawyer at dmill.com>

>Subject: Re: [games_access] Research questions about games helping

> veterans

>To: IGDA Games Accessibility SIG Mailing List <games_access at igda.org>

>Message-ID: <C58ED47D-0CF0-498B-A9EF-3D74075E56E2 at dmill.com>

>Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed

>

>Thanks Mark - I did understand they were two different agencies but I

>made the mistake of only focusing on one. Dumb of me.

>

>My only reason for saying DoD is that they do have research funds

>that filter to the two big distributors of medical research funds

>which is ONR and TATRC and I have good contacts at each. But you're

>right we should hit up Veterans. I also used to work for one of the

>congressmen who sits on the Veteran's affairs committee so I need to

>contact him - I saw him last week ironically on a plane trip back to

>Maine but we had about 2 minutes to catch up before it took off.

>

>I think Dave Rejeski at Woodrow has also talked with Veteran's

>Affairs but not in this vein so I'll check with him.

>

>- Ben

>

>On Nov 18, 2007, at 11:00 AM, Ioo wrote:

>

>> Ben,

>>

>> If you are really looking for a grant in this area, I would not go

>> to the DOD for it, I would go to the VA. For the most part the DOD

>> stabilizes vets, determins there ability to contune there service

>> and if that results in discharge the VA takes it from there. I

>> know this because I am a Disabled Vet, disabled on the job (non-

>> combat), and I work here in Washington DC (and that is all I am

>> going to say about that).

>>

>> The VA has money to give out, they are the ones that take care of

>> Vets long term and they are the ones that would love to get a hold

>> of things like we are speaking of. The DOD would use would benefit

>> from these items, but they almost aways come out of the VA.

>>

>> For all of those that care. The VA and the DOD are not the same.

>> They are 2 completely different agencies with different missions

>> and different budgets. Best way to think about this is DOD Medical

>> stabilization, VA is maintenance.

>>

>> Just a thought

>> Mark Barlet

>> AbleGamers.com

>>

>> Ben Sawyer wrote:

>>> The likely approach for DoD is an SBIR grant - those must involve

>>> commercialization but such a path for one switch is easily done.

>>> The issue for DoD SBIRs is they are US based so we'd need a u.s.

>>> based organization to submit for one (provided there is a call for

>>> one to begin with which is another story).

>>>

>>> In the UK such a similar grant would come from the MoD.

>>>

>>> There will be many different types of schemes for grants/support/

>>> commercialization of course. The conference should explore things

>>> like this.

>>>

>>> - Ben

>>>

>>> On Nov 18, 2007, at 6:11 AM, Barrie Ellis wrote:

>>>

>>>> I am very anti-war - and really don't like a lot of the hyper-

>>>> realistic FPS a lot of these soldiers seem to like playing

>>>> reading reports. These are pretty nasty games in my eyes. Give me

>>>> Uo Poko any day of the week. This said, I'd happily see

>>>> Department of Defence money taken for building accessible

>>>> controllers for giving people some fun who can't otherwise. Do

>>>> you think this is likely to happen? What might be the best approach?

>>>>

>>>> I have had a few people approach me stating that they are

>>>> supporting soliers that have lost limbs, mostly looking towards

>>>> one handed controllers as a solution to gaming. If we could get

>>>> the DragonPlus RPG DuoCon2 one-handed controller back into

>>>> production, this would aid a lot of one armed gamers.

>>>> Unfortunately, we'd need to have to guarantee a lot of sales

>>>> (http://www.ncsxshop.com/cgi-bin/shop/SAM-PS2RDC2.html - National

>>>> Console Support suggest 20,000 sales) to see this likely to happen.

>>>>

>>>> Although Ben Heck seems to be having some success in getting a

>>>> one-handed controller manufactured: http://

>>>> gameaccessibility.blogspot.com/2007/10/access-controller-finds-

>>>> manufacturer.html - It does not look to be the ideal solution for

>>>> all.

>>>>

>>>> Barrie

>>>> www.OneSwitch.org.uk

>>>>

>>>>

>>>> ----- Original Message ----- From: "Ben Sawyer" <bsawyer at dmill.com>

>>>> To: "IGDA Games Accessibility SIG Mailing List"

>>>> <games_access at igda.org>

>>>> Sent: Sunday, November 18, 2007 10:48 AM

>>>> Subject: Re: [games_access] Research questions about games

>>>> helping veterans

>>>>

>>>>

>>>>> There is some emerging evidence that virtual environments help

>>>>> veterans with PTSD as long as it's part of a very scaffold and

>>>>> supported therapy.

>>>>>

>>>>> The more specific question might be are some of these cases (the

>>>>> non- PTSD induced ones) a result of veterans who suffer pain and

>>>>> suffering due to disabilities, reduced social atmosphere, etc.

>>>>>

>>>>> PTSD is a very debilitating problem but it's well worked on by

>>>>> others like Skip Rizzo, Russ Shilling, and others in the

>>>>> cyberpsychology realm.

>>>>>

>>>>> In terms of drugs and alcohol while there are ideas for games

>>>>> that help here they are more suited to teens, etc. then well

>>>>> worn veterans. There was some work by the Marines to use a

>>>>> game for anti- drug efforts in the Marines - I need to find out

>>>>> more about that project and if it produced results.

>>>>>

>>>>> The issue of whether games work or not or especially vs. other

>>>>> media/ processes or within them is a big part of some of the

>>>>> major funding RWJF is providing to the games for health

>>>>> community through Health Games Research. However, it's hard to

>>>>> do comparative media studies and it's likely we might not know

>>>>> for sometime these differences. It's also more likely that we

>>>>> parse using games vs. not based on the goals we have and how

>>>>> they map well to things games are accepted as doing quite well

>>>>> such as motivation and distance socialization.

>>>>>

>>>>> Where the SIG and its members might do well in looking at

>>>>> veteran issues/defense needs is in adaptation of controllers and

>>>>> creation of games for people who have suffered various

>>>>> ambulatory injuries and for people with rehabilitation needs

>>>>> from head injuries, etc. These would obviously have crossover

>>>>> use to civilians suffering from the same issues be they by

>>>>> birth or accidents not involving warfare. Unfortunately it is

>>>>> likely the DoD has more $$ more easily available to tackle

>>>>> these issues then do private civilian side sources.

>>>>>

>>>>> - Ben

>>>>>

>>>>>

>>>>>

>>>>> On Nov 17, 2007, at 3:58 PM, Reid Kimball wrote:

>>>>>

>>>>>> Michelle's recent post about veterans seeking relief through games

>>>>>> reminded me I saw this the other day. Truly staggering and mind

>>>>>> boggling the numbers of veterans that aren't getting the help they

>>>>>> need.

>>>>>>

>>>>>> http://www.crooksandliars.com/2007/11/15/cbs-news-investigates-

>>>>>> shocking-rate-of-veteran-suicides/

>>>>>>

>>>>>> "In 2005 alone, 125 veterans committed suicide each week and of

>>>>>> the

>>>>>> more than 88,000 vets returning from Iraq, more than 28% of

>>>>>> them have

>>>>>> experienced mental health problems."

>>>>>>

>>>>>> This is definitely an area we need to research, how much can games

>>>>>> really help depressed veterans? Will it help them? Will it be

>>>>>> abused

>>>>>> like drugs and alcohol? Is it THE solution or is it best to

>>>>>> include

>>>>>> gaming as part of a larger therapy?

>>>>>>

>>>>>> -Reid

>>>>>> _______________________________________________

>>>>>> games_access mailing list

>>>>>> games_access at igda.org

>>>>>> http://seven.pairlist.net/mailman/listinfo/games_access

>>>>>

>>>>> _______________________________________________

>>>>> games_access mailing list

>>>>> games_access at igda.org

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>>>>

>>>>

>>>>

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>End of games_access Digest, Vol 41, Issue 36

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.......................................
these are mediocre times and people are
losing hope. it's hard for many people
to believe that there are extraordinary
things inside themselves, as well as
others. i hope you can keep an open
mind.
-- "unbreakable"
.......................................


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